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B. Thomas Golisano College of Computing & Information Sciences

B. Thomas Golisano College of Computing & Information Sciences

SCHOOL OF INTERACTIVE GAMES AND MEDIA

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click to expandclick to closeJessica Bayliss

Jessica Bayliss

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Published Conference Proceedings

Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Published Game, Application or Software

Bayliss, Jessica, et al. Game. RIT. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. 2012. ≠

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click to expandclick to closeAdrienne Decker

Adrienne Decker

Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Published Conference Proceedings

Simkins, David, Christopher Egert, and Adrienne Decker. "Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. IEEE. Rochester, NY: n.p., 2012. Web. *

Decker, Adrienne, et al. "Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation." Proceedings of the 2012 IEEE Interational Games Innovation Conference. Ed. IEEE. Rochester, NY: n.p., 2012. Web. *

Decker, Adrienne and Frances P. Trees. "Intro 3 Ways: An Introduction to Three Environments for Teaching Introductory Programming." Proceedings of the CCSC Eastern 2012. Ed. CCSC. Ewing, NJ: n.p., 2012. Print. *

Decker, Adrienne and Carl Alphonce. "Computer Science K-8: Building a Strong Foundation." Proceedings of the 4th Annual Western New York CSTA Fall Conference. Ed. WNY CSTA. Buffalo, NY: n.p., 2012. Web.

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click to expandclick to closeChristopher Egert

Christopher Egert

Associate Professor
School of Interactive Games and Media, Information Sciences and Technologies
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Invited Presentations/Keynotes

Egert, Christopher. "Just Press Play." NYSCIO Conference on Disruptive Technologies: Innovation and the New Reality. NYSCIO. Rochester, NY. 19 Jul. 2012. Conference Presentation.

Book Chapter

Barnes, Susan and Christopher Egert. "Space vs. Place." Socializing the Classroom: Social Networks and Online Learning. Ed. Barnes, Susan. Lanham, MD: Lexington Books, 2012. 35-53. Print.

Barnes, Susan and Christopher Egert. "Awareness and Notification." Socializing the Classroom: Social Networks and Online Learning. Lanham, MD: Lexington Books, 2012. 71-80. Print.

Published Conference Proceedings

Decker, Adrienne, et al. "Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. Biles, John Al (Program Chair). Rochester, NY: IEEE, Web. *

Egert, Christopher, Elizabeth Goins, and Andrew Phelps. "Studying the Past by Playing the Future." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. John Al Biles. Rochester, NY: IEEE, 2012. Web. *

Simkins, David, Christopher Egert, and Adrienne Decker. "Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. Biles John Al. Rochester, NY: IEEE, 2012. Web. *

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click to expandclick to closeGordon Goodman

Gordon Goodman

Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Published Game, Application or Software

Goodman, Gordon, et al. Game. Memorial Art Gallery, University of Rochester. A Soldier's Story. 2012.

Goodman, Gordon, et al. Game. Memorial Art Gallery, University of Rochester. A Night Before the Battle Scavenger Hunt. 2012.

Goodman, Gordon, et al. Game. Memorial Art Gallery, University of Rochester. A Night Before the Battle Civil War Timeline. 2012.

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click to expandclick to closeW Michelle Harris

W Michelle Harris

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Shows/Exhibits/Installations

Harris, W. Michelle. Reflection and Identity. By W. Michelle Harris and Michael Roman. 26 Feb. 2012. Community Folk Art Center, Syracuse, NY. Exhibit. ˜

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click to expandclick to closeJay Alan Jackson

Jay Alan Jackson

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Shows/Exhibits/Installations

Jackson, Jay Alan. Bubble Drum-agog-ing: Polyrhythm Games & Other Inter Activities. 22 May 2012. 12th International Conference on New Interfaces for Musical Expression, Ann Arbor, MI. Exhibit. *

Jackson, Jay Alan. Syncopated Surfing Ring. 12-14 Jun. 2012. Games For Health 2012 - Exergaming Expo, Boston. Exhibit. ∆

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click to expandclick to closeStephen Jacobs

Stephen Jacobs

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Published Conference Proceedings

Jacobs, Stephen, Robert Rice, and Laurence Sugarman. "Creating MindGamersTM: Building Communication, Design and Development Process with Clinicians, Game Faculty and Students." Proceedings of the Meaningful Play, October 18-20, 2012, East Lansing MIchigan. Ed. Brian Winn. East Lansing, MI: n.p., Web. *

Invited Presentations/Keynotes

Rice, Robert, Stephen Jacobs, and Laurence Sugarman. "Creating Mindgamers." Games for Health Europe. Games for Health Europe. Amsterdam, The Netherlands, NL. 5 Nov. 2012. Conference Presentation. ∆

Jacobs, Stephen, Christopher Casscioli, and MIchael Soupios. "Gaming the Campus." Meaningful Play. Meaningful Play. East Lansing, MI. 20 Oct. 2012. Conference Presentation. *

Phelps, Andrew and Stephen Jacobs. "Just Press Play: A Unified Game Layer for Education." New Media Consortium Summer Conference. New Media Consortium. Boston, MA. 14 Jun. 2012. Conference Presentation. *

Salcito, Anthony, Stephen Jacobs, and Lisa Perez. "Interactive Gaming and Student Achievement." SXSW EDU. SXSW. Austin, TX. 12 Mar. 2012. Conference Presentation. *

Schull, Jon, Stephen Jacobs, and Carl Lundgren. "Bootstrapping Innovation Partnerships Between the Ivory Tower and Industry." ASEE Conference for Industry and Education Collaboration 2012. ASEE. Orlando, FL. 1 Feb. 2012. Conference Presentation. *

Schull, Jon, et al. "The Sustainable University." Open 2012. NCIIA. San Francisco, CA. 22 Mar. 2012. Conference Presentation. *

Vullo, Ron, Stephen Jacobs, and Kristine Vullo. "Quit for Life: The Video Game." American Medical Informatics Association 2012 Annual Symposium. American Medical Informatics Association. Chicago, Il. 3 Nov. 2012. Conference Presentation. *

Jacobs, Stephen, Carl Lawrence, and Gabe Zichermann. "Gamification for Community Engagement and Volunteer Recruitmen." Grassroots Game Conference. Philadelphia Game Lab. Philadelphia, PA. 24 Apr. 2012. Conference Presentation. ∆

Jacobs, Stephen. "Video Games as Texts and Technologies." Texts and Technologies Lecture Series. University of Central Florida. Orlando, FL. 23 Jan. 2012. Guest Lecture. ∆

Book Chapter

Barnes, Susan and Stephen Jacobs. "Chapter 4: Structure of Networking Communities." Socializing the Classroom: Social Networks and Online Learning. Pittsburgh, PA: Lexington Books, 2012. 35-53. Print. ∆

Jacobs, Stephen. "The Neverhood." Well Played 3.0. Pittsburgh, PA: ETC Press, 2012. 41-50. Print. ∆

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click to expandclick to closeSteve Kurtz

Steve Kurtz

Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Published Conference Proceedings

Kurtz, Steve and Nancy Doubleday. "What's In Your Toybox?" Proceedings of the IEEE Consumer Electronics Society Games Innovation Conference. Ed. Biles. Rochester, NY: n.p., 2012. Print. «

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click to expandclick to closeElizabeth Lawley

Elizabeth Lawley

Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Published Conference Proceedings

Shannon, Harris, et al. "The Role of Quantitative Assessment in Just Press Play: A Pervasive Game Addressing College Retention Issues and the Overall College Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print. *

Martinez, Ryan, et al. "Just Press Play: Design Implications for Gamifying the Undergraduate Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print. *

Invited Presentations/Keynotes

Lawley, Elizabeth, Andrew Phelps, and Ryan Martinez. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." GDC Education Summit. Game Developers Conference. San Francisco, CA. 6 Mar. 2012. Conference Presentation. £

Lawley, Elizabeth, Andrew Phelps, and Crystle Martin. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." Digital Media & Learning Conference. Macarthur Foundation. San Francisco, CA. 2 Mar. 2012. Conference Presentation. £

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click to expandclick to closeAndrew Phelps

Andrew Phelps

Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Invited Presentations/Keynotes

Flanagan, Mary and Andrew Phelps. "Games for Unlearning Biases and Stereotypes." 9th Annual Games for Change Festival. Games for Learning Institute. New York, NY. 19 Jun. 2012. Conference Presentation. £

Published Conference Proceedings

Harris, Shannon, et al. "This is Not an Orientation: Gameful Layers for the Freshman Experience." Proceedings of the Games + Learning + Society 9.0. Ed. Crystle Martin, Amanda Oschner, Kurt Square. Pittsburg, PA: ETC Press, 2012. Web. £ ≠

Harris, Shannon, et al. "Just Press Play: Design Implications for Gamifying the Undergraduate Experience." Proceedings of the Games + Learning + Society 8.0. Ed. Crystle Martin, Amanda Oschner, Kurt Square. Pittsburg, PA: ETC Press, 2012. Web. *

Harris, Shannon, et al. "The Role of Quantitative Assessment in Just Press Play: A Pervasive Game Addressing College Retention Issues and the Overall College Experience." Proceedings of the Games + Learning + Society 8.0. Ed. Crystle Martin. Amanda Oschner, Kurt Squire. Pittsburg, PA: ETC Press, 2012. Web. *

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click to expandclick to closeDavid Schwartz

David Schwartz

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Book Chapter

Selinger, Evan, et al. "Using Sustainability Games to Elicit Moral Hypotheses From Scientists and Engineers." Rethinking Climate Change Research: Clean-Technology, Culture, and Communication. Ed. Jespersen Per Homann, Soren Riis, and Pernille Almlund. London, UK: Ashgate, 2012. 117-139. Print. * ∆

Published Conference Proceedings

Critelli, Matt, David I. Schwartz, and Steven Gold. "Serious Social Games: Designing a Business Simulation Game." Proceedings of the Games Innovation Conference (IGIC). Ed. Al Biles. Rochester, NY: IEEE, 2012. Web. *

Pan, Yin, et al. "Game-based Forensics Course For First Year Students." Proceedings of the SIGITE 12, Proceedings of the 13th annual conference on David I. Schwartz Curriculum Vitae p. 3 of 20 Information technology education. Ed. ACM. NY, NY: ACM, 2012. Web. *

Invited Presentations/Keynotes

Schwartz, David I. "Marketing Your Games." Rochester Sci-Fi Convention. Rochester Sci-Fi Convention. Rochester, NY. 22 Sep. 2012. Guest Lecture.

Published Game, Application or Software

Schwartz, David I., et al. Game. Facebook. StoreWorld. 2012. ˜ † ≠

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click to expandclick to closeDavid Simkins

David Simkins

Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2012 Submissions

Journal Paper

Simkins, David, Seann Dikkers, and Eliabeth Owens. "Unbroken Immersion." Well Played 2. 1 (2012): 13-25. Print. «

Published Conference Proceedings

Steinkuehler, Constance, Sean Duncan, and David Simkins. "Massively Multiplayer Online Games & Education: An Outline of Research." Proceedings of the Computer Supported Collaborative Learning. Ed. C Chinn, G Erkins, and S Putambekar. New Brunswick, NJ: Rutgers University, Print. *

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