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B. Thomas Golisano College of Computing & Information Sciences

B. Thomas Golisano College of Computing & Information Sciences

SCHOOL OF INTERACTIVE GAMES AND MEDIA

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click to expandclick to closeAdrienne Decker

Adrienne Decker

Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2015 Submissions

Full Length Book

Alphonce, Carl and Decker, Adrienne. An Introduction to Object-Oriented Programming and Problem Solving. 1 ed. New York, NY: Pearson, 2105. Web.

Published Conference Proceedings

Decker, Adrienne, Eiselt, Kurt, and Voll, Kimberly. "Understanding and Improving the Culture of Hackathons: Think Global Hack Local." Proceedings of the Frontiers in Education 2015 (El Paso, TX). Ed. FIE. New York, NY: IEEE, 2015. Print. ˜

Decker, Adrienne and Egert, Christopher A. "Is This Thing On? Determining Comfort Level with Communication Skills in a Technical Discipline." Proceedings of the Frontiers in Education 2015 (El Paso, TX). Ed. FIE. New York, NY: IEEE, 2015. Print. ˜

McGill, Monica M., Decker, Adrienne, and Settle, Amber. "Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?" Proceedings of the International Conference on International Computing Education Research (ICER '15) [Omaha, NE]. Ed. SIGCSE. New York, NY: Association of Computing Machinery, 2015. Print. «

Journal Editor

Decker, Adrienne, et al, ed. Proceedings of the 46th ACM Technical Symposium on Computer Science Education. New York: Association of Computing Machinery, 2015. Print. «

Invited Keynote/Presentation

Decker, Adrienne. "Computing Outreach Literature Review." RESPECT 2015. IEEE STCBP. Charlotte, NC. 14 Aug. 2015. Conference Presentation. ˜

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click to expandclick to closeOwen Gottlieb

Owen Gottlieb

Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2015 Submissions

Journal Paper

Gottlieb, Owen and Ayala Fader. "Occupy Judaism: Religion, Digital Media, and the Public Sphere." Anthropological Quarterly 88. 3 (2015): 759-793. Print. *

Gottlieb, Owen. "Current Key Perspectives in Video Gaming and Religion: Theses by Owen Gottlieb." Gamevironments 1. 3 (2015): 18-25. Web. ˜

Book Chapter

Gottlieb, Owen. "Jewish Games for Learning: Renewing Heritage Traditions in the Digital Age." Digital Judaism: Jewish Negotiations with Digital Media and Culture. Ed. Heidi A. Campbell. New York, New York: Routledge, 2015. 91-109. Print. ˜

Published Conference Proceedings

Gottlieb, Owen. "Time Travel, Women's Labor Organizing, and Ethnic Identity: Catalyzing the Null Curriculum in GPS Mobile Augmented Reality History Gaming." Proceedings of the Challenge the Past/Diversify the Future. Ed. Jonathan Westin, Anna Foka, and Adam Chapman. Gothenburg, Sweden: University of Gothenburg, 2015. Print. ˜

Shows/Exhibits/Installations

Gottlieb, Owen. Jewish Time Jump: New York (Featured Video Game and Poster). 24 Apr. 2015. DBMK: Diversifying Barbie and Mortal Kombat, an NSF Sponsored Workshop on Gender, Diversity, and Serious Games, Philadelphia. Exhibit. ˜

Invited Keynote/Presentation

Gottlieb, Owen and Braniff, William. "Games at the Intersection of Religion, Culture, and Policy: Video Games and Countering Violent Extremism (CVE)." Games + Higher Education + National Impact. Wilson Center. Washington, DC. 10 Dec. 2015. Conference Presentation. ˜

Gottlieb, Owen, et al. "Videogaming and Religion Seminar: Crafting the Study of Religion and Video Games: A Roundtable Discussion of Key Perspectives." AAR Anual Meeting, 2016. AAR. Atlanta, GA. 23 Nov. 2015. Conference Presentation. ∆

Gottlieb, Owen. "Talmud as Game System: Aspects of Digital Judaism Chapter: Jewish Games for Learning Renewing Heritage Traditions in the Digital Age." AAR Anual Meeting, 2016. AAR. Atlanta, GA. 23 Nov. 2015. Conference Presentation. ∆

Gottlieb, Owen. "Design Principles for Narrative Games." Games Learning Society ARIS Summit 2015. Games Learning Society. Madison, WI. 7 Jul. 2015. Conference Presentation. ˜

Gottlieb, Owen. "ARIS 2.0." Games Learning Society ARIS Summit 2015. Games Learning Society. Madison, WI. 7 Jul. 2015. Conference Presentation. ˜

Gottlieb, Owen, et al. "Playtesting Games 2: The Sequeling (game from Gottlieb: Codename: Purple)." Games Learning Society 2015. Games Learning Society. Madison, Wisconsin. 8 Jul. 2015. Conference Presentation. ˜

(Discussant/Moderator), Owen Gottlieb, et al. "Games for Insight & Innovation." Games Learning Society 2015. Games Learning Society. Madison, Wisconsin. 9 Jul. 2015. Conference Presentation.

Gottlieb, Owen. "Mobile History Gaming: Tikkun Olam and Civic & Democratic Education." Network for Research in Jewish Education/Association for the Social Scientific Study of Jewry joint Conference 2015. Hebrew Union College - Jewish Institute of Religion. New York, New York. 11 Jun. 2015. Conference Presentation. *

Gottlieb, Owen. "Time Travel, Women's Labor Organizing, and Ethnic Identity: Catalyzing the Null Curriculum in GPS Mobile Augmented Reality History Gaming." Challenge the Past/Diversify the Future: A Critical Approach to Multi-Sensory Representations of History and Culture. University of Gothenburg. Gothenburg, Sweden. 20 Mar. 2015. Conference Presentation. *

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click to expandclick to closeCharles Roberts

Charles Roberts

School of Interactive Games and Media, PhD Program
B. Thomas Golisano College of Computing & Information Sciences

2015 Submissions

Journal Paper

Roberts, Charles, Graham Wakefield, and Matthew Wright. "Designing Musical Instruments for the Browser." Computer Music Journal 39. 1 (2015): 27 - 40. Print. ∆

Published Conference Proceedings

Roberts, Charles, Matthew Wright, and JoAnn Kuchera-Morin. "Beyond Editing: Extended Interaction with Textual Code Fragments." Proceedings of the 2015 International Conference on New Interfaces for Musical Expression, Baton Rouge, Louisiana. Ed. Edgar Berdahl and Jesse Allison. Baton Rouge, Louisiana: n.p., Web. «

Roberts, Charles, et al. "Sharing Time and Code in a Browser-Based Live Coding Environment." Proceedings of the 2015 International Conference on Live Coding, Leeds, UK. Ed. McLean, Alex. Leeds, UK: ICSRiM, University of Leeds, 2015. Web. «

Roberts, Charles, Wright, Matthew, and Kuchera-Morin, JoAnn. "Music Programming in Gibber." Proceedings of the 2015 International Computer Music Conference. Ed. Richard Dudas. San Francsico, CA: International Computer Music Association, Web. «

Rosli, Muhammad Hafiz Wan, et al. "Ensemble Feedback Instruments." Proceedings of the 2015 International Conference on New Interfaces for Musical Expression, Baton Rouge, Louisiana. Ed. Edgar Berdahl and Jesse Allison. Baton Rouge, LA: n.p., Web. «

Shows/Exhibits/Installations

Roberts, Charles. Gibberings and Mutterings. 15 Jun. 2015. International Conference on Live Coding, Leeds, UK. Performance. *

Roberts, Charles. Blinky Gibberings. 3 Jun. 2015. International Conference on New Interfaces for Musical Expression, Baton Rouge, LA. Performance. *

Roberts, Charles. Visual Gibberings. 27 Oct. 2015. IEEE VIS Arts Program (VISAP), Chicago, IL. Performance. *

Roberts, Charles. Blinky Gibberings. 26 Sep. 2015. International Computer Music Conference, Denton, TX. Performance. *

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click to expandclick to closeDavid Schwartz

David Schwartz

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2015 Submissions

Published Conference Proceedings

Pan, Yin, Schwartz, David I., and Mishra, Sumita. "Gamified Digital Forensic Course Modules for Undergraduates." Proceedings of the Proc. of the 5th IEEE Integrated STEM Education Conference. Ed. Susan Donohue and Ashutosh Dutta. Princeton, NJ: n.p., 2015. Web. *

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click to expandclick to closeDavid Simkins

David Simkins

Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2015 Submissions

Full Length Book

Simkins, David. The Arts of LARP: Design, Literacy, Learning and Community in Live-Action Role Play. Jefferson, NC: McFarland, 2015. Print. ˆ

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