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B. Thomas Golisano College of Computing & Information Sciences

B. Thomas Golisano College of Computing & Information Sciences

SCHOOL OF INTERACTIVE GAMES AND MEDIA

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click to expandclick to closeJohn Biles

John Biles

Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2016 Submissions

Published Conference Proceedings

Biles, Al. "Sounds from the Garden: Butt Music from Hell." Proceedings of the 2016 New Media Consortium Summer Conference. Ed. Becker, Samantha. Rochester, NY: New Media Consortium, 2016. Web. £

Biles, Al. "GenJam's Got Talent?" Proceedings of the 2016 New Media Consortium Summer Conference. Ed. Becker, Samantha. Rochester, NY: New Media Consortium, 2016. Web. £

Shows/Exhibits/Installations

Biles, Al. Bad Objects: A Night of New Media from RIT. 30 Nov. 2016. Visual Studies Workshop, Rochester, NY. Performance. ∆

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click to expandclick to closeAdrienne Decker

Adrienne Decker

Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2016 Submissions

Journal Paper

McGill, Monica M., Adrienne Decker, and Amber Settle. "Undergraduate Students’ Perceptions of the Impact of Pre-college Computing Activities on Choices of Major." ACM Transactions on Computing Education 16. 4 (2016): 33. Web. «

Published Conference Proceedings

Decker, Adrienne and David Simkins. "Uncovering Difficulties in Learning for the Intermediate Programmer." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Simkins, David and Adrienne Decker. "Examining the Intermediate Programmers Understanding of the Learning Process." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Decker, Adrienne and David Simkins. "Everaging Role Play to Explore Software and Game Development Process." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Decker, Adrienne, Christopher A. Egert, and Andrew Phelps. "Splat! er, Shmup? A Postmortem on a Capstone Production Experience." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Morrison, Briana B., Adrienne Decker, and Lauren E. Margulieux. "Learning Loops: A Replication Study Illuminates Impact of HS Courses." Proceedings of the International Conference on International Computing Education Research (ICER '16) [Melbourne, Australia]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2016. Print. «

Smith, Roger and Adrienne Decker. "Understanding the Impact of QPOC Representation in Video Games." Proceedings of the 2016 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), [Atlanta, GA]. Ed. IEEE STCBP. New York, NY: IEEE, 2016. Print. *

Decker, Adrienne, Monica M. McGill, and Amber Settle. "Towards a Common Framework for Evaluating Computing Outreach Activities." Proceedings of the 47th ACM Technical Symposium on Computer Science Education (SIGCSE 2016), [Memphis, TN]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2016. Print. «

Journal Editor

Decker, Adrienne, et al, ed. 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT). Piscataway, NJ: IEEE, 2016. Print.

Peer Reviewed/Juried Poster Presentation

Smith, Roger and Adrienne Decker. "Investigating QPoC Representation in Video Games." Proceedings of the ACM Richard Tapia Celebration of Diversity in Computing 2016, [Austin, TX]. Ed. Tapia. New York, NY: Association of Computing Machinery. *

External Scholarly Fellowships/National Review Committee

9/1/2016 - 8/31/2021
     National Science Foundation
     Amount: 965,085 ≠

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click to expandclick to closeOwen Gottlieb

Owen Gottlieb

Assistant Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2016 Submissions

Journal Paper

Gottlieb, Owen. "Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space." Gamevironments. 5 (2016): 237-2 5. Web. *

Shows/Exhibits/Installations

Gottlieb, Owen. The Humanities Arcade: Gaming in the Digital Age. By Owen Gottlieb, et al. 16 Sep. 2016. Scholars' Lab, Alderman Library, University of Virginia, Charlottesville. Exhibit. ≠

Gottlieb, Owen. Sympop: Experiential Education and Jewish Cultural Arts. 1 Jun. 2016. Temple Micah, in cooperation with The George Washington University, Graduate School of Education, Washington, DC. Performance.

Invited Keynote/Presentation

Gottlieb, Owen. "Playing with Judaism in the Digital Age." Symposium One. Hebrew Union College. New York, New York. 14 Nov. 2016. Conference Presentation. ∆

covering), Owen Gottlieb (Andrew Phelps, et al. "Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs." GDC, Game Developers Conference. GDC. San Francisco, CA. 14 Mar. 2016. Conference Presentation. £

Gottlieb, Owen. "Mobile Gameplay and Engendering Openness to Alternative Perspectives in Jewish History." Jewish Historical Understandings. Brandeis University. Walthan, MA. 25 May 2016. Conference Presentation. ∆

Gottlieb, Owen. "Learning While Making Games…for Learning." The New Media Consortium Summer Conference. NMC. Rochester, NY. 15 Jun. 2016. Conference Presentation. ˜

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click to expandclick to closeW Michelle Harris

W Michelle Harris

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2016 Submissions

Shows/Exhibits/Installations

Harris, BIODANCE, Sound ExChange, and W. Michelle. Anomaly. Sep. 2016. Strasenburgh Planetarium of the Rochester Museum and Science Center, Rochester, NY. Performance. £

Tremblay-Gaudette, Josephine Anstey, Sandy Baldwin, Al Biles, W. Michelle Harris, Charlie Roberts, Rick Scott, and Gabriel. Bad Objects: A Night of New Media from RIT. 30 Nov. 2016. Visual Studies Workshop, Rochester, NY. Performance. ∆

Peer Reviewed/Juried Poster Presentation

Harris, W. Michelle. "Can't/Breathe Mirror (winner Judges' Award)." Proceedings of the New Media Consortium Summer Conference. Ed. New Media Consortium. Rochester, NY: n.p.. £

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click to expandclick to closeCharles Roberts

Charles Roberts

School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2016 Submissions

Journal Paper

Roberts, Charles. "Code as Information and Code as Spectacle." International Journal of Performance Arts and Digital Media 12. 2 (2016): 201-206. Print. «

Roberts, Charles, et al. "Educational Design of Live Coding Environments for the Browser." Journal of Music, Technology & Education 9. 1 (2016): 95-116. Print. *

Published Conference Proceedings

Roberts, Charles and Graham Wakefield. "Live Coding the Digital Audio Workstation." Proceedings of the International Conference on Live Coding, Hamilton, Ontario. Ed. David Ogborn. Hamilton, Ontario, CA: n.p., Web. «

Shows/Exhibits/Installations

Roberts, Charlie. Improvisation in Gibber. 15 Oct. 2016. Spice Factory, Hamilton, Ontario. Performance. *

Roberts, Charles. Improvisation in Gibber. 4 Apr. 2016. Georgia Tech, Atlanta, GA. Performance. *

Invited Keynote/Presentation

Roberts, Charles. "Live Coding Performance: Algoraves, Programming, and New Conceptions of the Audience." Digital Media Festival. Penn State Behrend. Behrend, PA. 31 Mar. 2016. Lecture.

Roberts, Charles. "Gibber: A Creative Coding Performance Environment for Browsers." Performing Arts Technology Seminar. University of Michigan. Ann Arbor, MI. 16 Mar. 2016. Lecture.

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click to expandclick to closeDavid Schwartz

David Schwartz

Associate Professor
School of Interactive Games and Media
B. Thomas Golisano College of Computing & Information Sciences

2016 Submissions

Published Conference Proceedings

Tomaszewski, Brian, David I. Schwartz, and Jorg Szarzynski. "Crisis Response Serious Spatial Thinking Games: Spatial Think Aloud Study Results." Proceedings of the ISCRAM 2016 Conference Proceedings – 13th International Conference on Information Systems for Crisis Response and Management. Ed. A. Tapia, et al. Rio de Janeiro, Brasil: n.p., Print. *

Invited Article/Publication

Pan, Yin, et al. "Gamifying Cybersecurity Modules for Entry Level Students." CISSE 21st Colloquium. (2016). Web. *

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