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Scholarly Works

Adrienne Decker
Assistant Professor

2014 Submissions

Book Chapter

McGill, Monica M, Adrienne Decker, and Amber Settle. "A Framework for Addressing Gender Imbalance in the Game Industry through Outreach." Gender Considerations and Influence in the Digital Media and Gaming Industry. Ed. Julie Prescott and Julie Elizabeth McGurren. Hershey, PA: IGI Global, 2014. 186-205. Print. £

Published Conference Proceedings

Decker, Adrienne, Christopher Egert, and Stephen Jacobs. "Throwing Out the First Pitch." Proceedings of the Proceedings of the 2014 Frontiers in Education Conference. Ed. FIE. Madrid, Spain: FIE, 2014. Print. «

Simkins, David, et al. "Martha Madison: Marvelous Machines: Exploring Simple Machines in an Open-Ended, Collaborative Sandbox." Proceedings of the 2014 Frontiers in Education Conference. Ed. FIE. Madrid, Spain: n.p., 2014. Print. «

Journal Editor

Dougherty, John D., et al, ed. Proceedings of the 45th ACM Technical Symposium on Computer Science Education. New York: ACM, 2014. Print. «

2013 Submissions

Journal Paper

Decker, Adrienne and David Simkins. "You Have Died of Dysentery: A First Attempt at Navigating a Course in Educational Games." Journal of Interactive Humanities 1. 1 (2013): 1-23. Web. ˜

McGill, Monica M., Amber Settle, and Adrienne Decker. "Demographics of Undergraduates Studying Games in the United States: A Comparison of Computer Science Students and the General Population." Computer Science Education 23. 2 (2013): 158-185. Print. ˜

Published Conference Proceedings

McGill, Monica M., Amber Settle, and Adrienne Decker. "Demographics of Undergraduate Students in Game Degree Programs in the United States and United Kingdom." Proceedings of the 14th Annual Conference on Information Technology Education (SIGITE 2013). Olando, FL: n.p., 2013. Print. * «

Settle, Amber, Monica M. McGill, and Adrienne Decker. "Diversity in the Game Industry: Is Outreach the Solution?" Proceedings of the 14th Annual Conference on Information Technology Education (SIGITE 2013). Orlando, FL: n.p., 2013. Print. «

Decker, Adrienne and Elizabeth Lane Lawley. "Life's a Game and The Game of Life: How Making a Game Out of It Can Change Student Behavior." Proceedings of the 44th SIGCSE Technical Symposium of Computer Science Education. Denver, CO: n.p., 2013. Print. «

2012 Submissions

Published Conference Proceedings

Decker, Adrienne, et al. "Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation." Proceedings of the 2012 IEEE Interational Games Innovation Conference. Ed. IEEE. Rochester, NY: n.p., 2012. Web. *

Decker, Adrienne and Frances P. Trees. "Intro 3 Ways: An Introduction to Three Environments for Teaching Introductory Programming." Proceedings of the CCSC Eastern 2012. Ed. CCSC. Ewing, NJ: n.p., 2012. Print. *

Decker, Adrienne and Carl Alphonce. "Computer Science K-8: Building a Strong Foundation." Proceedings of the 4th Annual Western New York CSTA Fall Conference. Ed. WNY CSTA. Buffalo, NY: n.p., 2012. Web.

Simkins, David, Christopher Egert, and Adrienne Decker. "Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. IEEE. Rochester, NY: n.p., 2012. Web. *

2011 Submissions

Published Conference Proceedings

Decker, Adrienne, Francis P. Trees, and Stephanie Hoeppner. "Greenfoot: An Approach for Introducing Java." Proceedings of the CS & IT 2011. Ed. CSTA. New York, NY: n.p., 2011. Web. £ ˜

Decker, Adrienne and Francis P. Trees. "Greenfoot: Introducing Java with Games and Simulations." Proceedings of the CCSC NE 2011 - April 15-16, 2011 - Springfield, MA. Ed. John Meinke. USA: Consortium for Computing Sciences in Colleges, 2011. Print. *

Kolling, Michael, et al. "Teaching with Greenfoot - From Development of Material to Delivery in the Classroom." Proceedings of the SIGCSE 2011, Dallas, TX, March 9-12, 2011. Ed. Thomas J. Cortina, et al. New York, NY: ACM, 2011. Print. ˜