Adrienne Decker

Adrienne Decker

Assistant Professor
Golisano College of Computing and Information Sciences
School of Interactive Games and Media

2017 Submissions

Book Chapter

Decker, Adrienne, Andrew Phelps, and Christopher A. Egert. "Trial by a Many-Colored Flame: A Multi-Disciplinary, Community-Centric Approach to Digital Media and Computing Education." New Directions for Computing Education: Embedding Computing Across Disciplines. Ed. Samuel B. Fee, Amanda Holland-Minkley, and Thomas E. Lombardi. Cham, SW: Springer, 2017. 237-257. Print. *

Published Conference Proceedings

Maxim, Bruce R., Stein Brunvand, and Adrienne Decker. "Use of Role-play and Gamification in a Software Project Course." Proceedings of the Frontiers in Education 2017 (Indianapolis, IN). Ed. FIE. New York, NY: IEEE, 2017. Print. *

Decker, Adrienne and Monica M. McGill. "Pre-College Computing Outreach Research: Towards Improving the Practice." Proceedings of the 48th ACM Technical Symposium on Computer Science Education (SIGCSE 2017), [Seattle, WA]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2017. Print. «

Invited Paper

Decker, Adrienne, Andrew Phelps, and Christopher A. Egert. "Disappearing Happy Little Sheep: Changing the Culture of Computing Education by Infusing the Cultures of Games and Fine Arts." Educational Technology. (2017). Print. ∆

Journal Editor

Decker, Adrienne and Kurt Eiselt, ed. IEEE Computing in Science and Engineering: Best of RESPECT. New York: IEEE, 2017. Print. *

External Scholarly Fellowships/National Review Committee

8/1/2017 - 7/31/2020
     National Science Foundation
     Amount: $33,140 *

2016 Submissions

Journal Paper

McGill, Monica M., Adrienne Decker, and Amber Settle. "Undergraduate Students’ Perceptions of the Impact of Pre-college Computing Activities on Choices of Major." ACM Transactions on Computing Education 16. 4 (2016): 33. Web. «

Published Conference Proceedings

Decker, Adrienne and David Simkins. "Uncovering Difficulties in Learning for the Intermediate Programmer." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Simkins, David and Adrienne Decker. "Examining the Intermediate Programmers Understanding of the Learning Process." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Decker, Adrienne and David Simkins. "Everaging Role Play to Explore Software and Game Development Process." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Decker, Adrienne, Christopher A. Egert, and Andrew Phelps. "Splat! er, Shmup? A Postmortem on a Capstone Production Experience." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *

Morrison, Briana B., Adrienne Decker, and Lauren E. Margulieux. "Learning Loops: A Replication Study Illuminates Impact of HS Courses." Proceedings of the International Conference on International Computing Education Research (ICER '16) [Melbourne, Australia]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2016. Print. «

Smith, Roger and Adrienne Decker. "Understanding the Impact of QPOC Representation in Video Games." Proceedings of the 2016 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), [Atlanta, GA]. Ed. IEEE STCBP. New York, NY: IEEE, 2016. Print. *

Decker, Adrienne, Monica M. McGill, and Amber Settle. "Towards a Common Framework for Evaluating Computing Outreach Activities." Proceedings of the 47th ACM Technical Symposium on Computer Science Education (SIGCSE 2016), [Memphis, TN]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2016. Print. «

Journal Editor

Decker, Adrienne, et al, ed. 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT). Piscataway, NJ: IEEE, 2016. Print.

Peer Reviewed/Juried Poster Presentation or Conference Paper

Smith, Roger and Adrienne Decker. "Investigating QPoC Representation in Video Games." Proceedings of the ACM Richard Tapia Celebration of Diversity in Computing 2016, [Austin, TX]. Ed. Tapia. New York, NY: Association of Computing Machinery. *

External Scholarly Fellowships/National Review Committee

9/1/2016 - 8/31/2021
     National Science Foundation
     Amount: 965,085 ≠

2015 Submissions

Full Length Book

Alphonce, Carl and Decker, Adrienne. An Introduction to Object-Oriented Programming and Problem Solving. 1 ed. New York, NY: Pearson, 2105. Web.

Published Conference Proceedings

Decker, Adrienne, Eiselt, Kurt, and Voll, Kimberly. "Understanding and Improving the Culture of Hackathons: Think Global Hack Local." Proceedings of the Frontiers in Education 2015 (El Paso, TX). Ed. FIE. New York, NY: IEEE, 2015. Print. ˜

Decker, Adrienne and Egert, Christopher A. "Is This Thing On? Determining Comfort Level with Communication Skills in a Technical Discipline." Proceedings of the Frontiers in Education 2015 (El Paso, TX). Ed. FIE. New York, NY: IEEE, 2015. Print. ˜

McGill, Monica M., Decker, Adrienne, and Settle, Amber. "Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?" Proceedings of the International Conference on International Computing Education Research (ICER '15) [Omaha, NE]. Ed. SIGCSE. New York, NY: Association of Computing Machinery, 2015. Print. «

Journal Editor

Decker, Adrienne, et al, ed. Proceedings of the 46th ACM Technical Symposium on Computer Science Education. New York: Association of Computing Machinery, 2015. Print. «

Invited Keynote/Presentation

Decker, Adrienne. "Computing Outreach Literature Review." RESPECT 2015. IEEE STCBP. Charlotte, NC. 14 Aug. 2015. Conference Presentation. ˜

2014 Submissions

Book Chapter

McGill, Monica M, Adrienne Decker, and Amber Settle. "A Framework for Addressing Gender Imbalance in the Game Industry through Outreach." Gender Considerations and Influence in the Digital Media and Gaming Industry. Ed. Julie Prescott and Julie Elizabeth McGurren. Hershey, PA: IGI Global, 2014. 186-205. Print. £

Published Conference Proceedings

Decker, Adrienne, Christopher Egert, and Stephen Jacobs. "Throwing Out the First Pitch." Proceedings of the Proceedings of the 2014 Frontiers in Education Conference. Ed. FIE. Madrid, Spain: FIE, 2014. Print. «

Simkins, David, et al. "Martha Madison: Marvelous Machines: Exploring Simple Machines in an Open-Ended, Collaborative Sandbox." Proceedings of the 2014 Frontiers in Education Conference. Ed. FIE. Madrid, Spain: n.p., 2014. Print. «

Journal Editor

Dougherty, John D., et al, ed. Proceedings of the 45th ACM Technical Symposium on Computer Science Education. New York: ACM, 2014. Print. «

2013 Submissions

Journal Paper

Decker, Adrienne and David Simkins. "You Have Died of Dysentery: A First Attempt at Navigating a Course in Educational Games." Journal of Interactive Humanities 1. 1 (2013): 1-23. Web. ˜

McGill, Monica M., Amber Settle, and Adrienne Decker. "Demographics of Undergraduates Studying Games in the United States: A Comparison of Computer Science Students and the General Population." Computer Science Education 23. 2 (2013): 158-185. Print. ˜

Published Conference Proceedings

McGill, Monica M., Amber Settle, and Adrienne Decker. "Demographics of Undergraduate Students in Game Degree Programs in the United States and United Kingdom." Proceedings of the 14th Annual Conference on Information Technology Education (SIGITE 2013). Olando, FL: n.p., 2013. Print. * «

Settle, Amber, Monica M. McGill, and Adrienne Decker. "Diversity in the Game Industry: Is Outreach the Solution?" Proceedings of the 14th Annual Conference on Information Technology Education (SIGITE 2013). Orlando, FL: n.p., 2013. Print. «

Decker, Adrienne and Elizabeth Lane Lawley. "Life's a Game and The Game of Life: How Making a Game Out of It Can Change Student Behavior." Proceedings of the 44th SIGCSE Technical Symposium of Computer Science Education. Denver, CO: n.p., 2013. Print. «

2012 Submissions

Published Conference Proceedings

Decker, Adrienne, et al. "Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation." Proceedings of the 2012 IEEE Interational Games Innovation Conference. Ed. IEEE. Rochester, NY: IEEE, 2012. Web. *

Decker, Adrienne and Frances P. Trees. "Intro 3 Ways: An Introduction to Three Environments for Teaching Introductory Programming." Proceedings of the CCSC Eastern 2012. Ed. CCSC. Ewing, NJ: CCSC, 2012. Print. *

Decker, Adrienne and Carl Alphonce. "Computer Science K-8: Building a Strong Foundation." Proceedings of the 4th Annual Western New York CSTA Fall Conference. Ed. WNY CSTA. Buffalo, NY: CSTA, 2012. Web.

Simkins, David, Christopher Egert, and Adrienne Decker. "Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. IEEE. Rochester, NY: IEEE, 2012. Web. *

2011 Submissions

Published Conference Proceedings

Decker, Adrienne, Francis P. Trees, and Stephanie Hoeppner. "Greenfoot: An Approach for Introducing Java." Proceedings of the CS & IT 2011. Ed. CSTA. ACM, 2011. Web. ˜

Decker, Adrienne and Francis P. Trees. "Greenfoot: Introducing Java with Games and Simulations." Proceedings of the CCSC NE 2011 - April 15-16, 2011 - Springfield, MA. Ed. John Meinke. USA: Consortium for Computing Sciences in Colleges, 2011. Print. *

Kolling, Michael, et al. "Teaching with Greenfoot - From Development of Material to Delivery in the Classroom." Proceedings of the SIGCSE 2011, Dallas, TX, March 9-12, 2011. Ed. Thomas J. Cortina, et al. Dallas, TX: ACM, 2011. Print. ˜