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Scholarly Works

Jessica Bayliss
Associate Professor

2013 Submissions

Published Conference Proceedings

Bayliss, J.D., et al. "Lazy Eye Shooter: Making A Game Therapy for Visual Recovery in Adult Amblyopia Usable." Proceedings of the Second International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-cultural User Experience - Volume Part II (DUXU'13). Ed. Aaron Marcus (Ed.), Vol. Part II. Berlin, Heidelberg: Springer-Verlag, 2013. Print. *

2012 Submissions

Published Conference Proceedings

Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Published Game, Application or Software

Bayliss, Jessica, et al. Game. RIT. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. 2012. ≠

2011 Submissions

Published Conference Proceedings

Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. Ed. n.e.. San Francisco: n.p., 2011. Web. £

Book Chapter

Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. Hershey, PA: IGI Global, 2011. 192-214. Print. «

Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. Hershey, PA: IGI Global, 2011. 110-127. Print. «