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Scholarly Works

Jessica Bayliss
Associate Professor

2013 Submissions

Published Conference Proceedings

Bayliss, J.D., et al. "Lazy Eye Shooter: Making A Game Therapy for Visual Recovery in Adult Amblyopia Usable." Proceedings of the Second International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-cultural User Experience - Volume Part II (DUXU'13). Ed. Aaron Marcus (Ed.), Vol. Part II. Berlin, Heidelberg: Springer-Verlag, 2013. Print. *

2012 Submissions

Published Conference Proceedings

Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Published Game, Application or Software

Bayliss, Jessica, et al. Game. RIT. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. 2012. ≠

2011 Submissions

Book Chapter

Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. Hershey, PA: IGI Global, 2011. 192-214. Print. «

Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. Hershey, PA: IGI Global, 2011. 110-127. Print. «

Published Conference Proceedings

Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. Ed. n.e.. San Francisco: n.p., 2011. Web. £