Shaun Foster

Shaun Foster

Professor
College of Art and Design
School of Design

2020 Submissions

Invited Article/Publication

Foster, Shaun. "Edtech in Action: Optimizing Technical Learning Processes." Technology and Learning University. (2020). Web. ˆ

National/International Competition Award Winner

Foster, Shaun and David Long. Epic Games. Epic MegaGrant. Cary, NC, 2020. ≠

Invited Keynote/Presentation

Foster, Shaun. "New, Open-Source, Unreal Curriculum." Educator Livestream. Epic Games. Cary, NC. 14 Aug. 2020. Guest Lecture. ∆

2019 Submissions

Published Conference Proceedings

Foster, Shaun and Ihab Mardini. "Cross Disciplinary Virtual Reality For Lighting and Composition." Proceedings of the Light Sound and Interactive 2019. Ed. . Rochester, NY: n.p., Web. *

Foster, Shaun and Ihab Mardini. "Cross Disciplinary Virtual Reality for Lighting and Composition (November Update)." Proceedings of the Frameless Labs 2019. Ed. Frameless Labs. Rochester, NY: n.p., Web. «

Foster, Shaun. "Wind, Light and Seating XpeRience (XR)." Proceedings of the Framless Labs, Rochester, NY 2019. Ed. Framless Labs. Rochester, NY: Frameless Labs, Web. «

National/International Competition Award Winner

Foster, Shaun. Epic Games. Epic Mega Grant. Rochester, NY, 2019. £ ≠

2018 Submissions

Published Conference Proceedings

Foster, Shaun. "VR/AR/MR Technology, Strategic Design & Case Studies." Proceedings of the Frameless Labs. Ed. Frameless Labs. Rochester, NY: Frameless Labs, 2018. Web. *

2017 Submissions

Published Conference Proceedings

Foster, Shaun. "Integrating Virtual Reality into 3d Design Curriculum." Proceedings of the EDULEARN 17. Ed. (none). Barcelona, Spain: https://library.iated.org/view/FOSTER2017INT, 2017. Print. «

Foster, Shaun. "Keeping up with Educational Convergence: Virtual Reality & Internet of Things." Proceedings of the TCC online. Ed. Bert. Honolulu, Hawaii: TCC Online, 2017. Web. *

2016 Submissions

Book Chapter

Foster, Shaun and Jacob Brostoff. "Digital Doppelgängers: Converging Technologies and Techniques in 3D World Modeling, Video Game Design and Urban Design." Media Convergence Handbook - Vol. 2. Ed. Artur Lugmayr and Cinzia Dal Zotto. New York, NY: Springer, 2016. 175-189. Print.

2013 Submissions

Published Conference Proceedings

Foster, Shaun and Carol Fillip. "Expanding Gestalt: Analyzing Opportunities for Visual Design Creation and Education by Combining Gestalt Principles with New Technologies." Proceedings of the EDULEARN13. Ed. L. Gomez Chova, A. Lopez Martinez, and I. Candel Torres (International Association of Technology, Education and Development). Barcelona, Spain: IATED, 2013. Print. *

Foster, Shaun and David Halbstein. "Screencasting Strategies: Heuristics for Using Video Content in 3D Computer Graphics Technological and Aesthetic Education." Proceedings of the SIGGRAPH 2013. Ed. ACM / SIGGRAPH. Anaheim, CA: ACM, 2013. Print. «

2012 Submissions

Published Review

Foster, Shaun C. Rev. of How'd My Avatar Get Into That Sneaker Ad?, ed. Slate editorial staff. Slate 4 Jan. 2012: 3. Web. ˆ