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Scholarly Works

Trent Hergenrader
Assistant Professor

2017 Submissions

Full Length Book

Clark, Michael Dean, Trent Hergenrader, and Joseph Rein. Creative Writing Innovations: Breaking Boundaries in the Classroom. London, UK: Bloomsbury, 2017. Print. ˜

Book Chapter

Hergenrader, Trent. "Structures of Play: Literacies, Games, and Creative Writing." Exploding the Castle: : Seeking to Shape the Future of Games in Education. Ed. Stephen Slota and Michael Young. Charlotte, NC: Information Age Publishing, 2017. 39-65. Print. ∆

Hergenrader, Trent. "Genre Fiction, and Games, and Fanfiction! Oh My!: Competing Realities in Creative Writing Classrooms." Can Creative Writing Really Be Taught? esisting Lore in Creative Writing Pedagogy (10th anniversary edition). Ed. Stephanie Vanderslice and Rebecca Manery. London, UK: Bloomsbury, 2017. 135-149. Print. ∆

Hergenrader, Trent. "Steampunk Rochester: An Interdisciplinary, Collaborative Creative Writing Project." Creative Writing Innovations: Breaking Boundaries in the Classroom. Ed. Michael Dean Clark, Trent Hergenrader, and Joseph Rein. London, UK: Bloomsbury, 2017. 133-148. Print. ∆

Published Conference Proceedings

Hergenrader, Trent. "When You Play the Game of Thrones… Everyone Wins!: Fanfiction and Role-Playing Games for Fiction Writers." Proceedings of the Games+Learning+Society (GLS). Ed. Constance Steinkuhler. Pittsburgh, PA: ETC press, 2017. Web. «

2016 Submissions

Book Chapter

Hergenrader, Trent. "Studying Creative Writing at Today’s College or University: What Should I Expect and What Skills Should I Bring." Studying Creative Writing Successfully. Wicken, Cambridgeshire, UK: Creative Writing Studies, 2016. 14-29. Print. ∆

Hergenrader, Trent. "Immersive Learning: Using Role-Playing Games to Teach Creative Writing, Literature, and History." Teacher Pioneers: Visions from the Edge of the Map. Ed. Caro Williams. Pittsburgh, PA: ETC Press, 2016. 54-69. Print. ∆

Published Review

Hergenrader, Trent. "Films and Games: Interactions." Rev. of Films and Games: Interactions, eds. Eva Lenhardt and Andreas Rauscher. afterimage Jan. 2016: 422-423. Print. ∆

Published Conference Proceedings

Hergenrader, Trent, Steven Jacobs, and Jessica Lieberman. "Steampunk Rochester." Proceedings of the Games+Learning+Society 11.0, July 2016, Madison, WI. Ed. Kyrie Caldwell, et al. Pittsburgh, PA: ETC Press, 2016. Web. «

Journal Editor

Hergenrader, Trent, ed. Journal of Creative Writing Studies. Rochester, NY: RIT Scholar Works, 2016. Web.

Invited Article/Publication

Hergenrader, Trent. "The Place of Videogames in the Digital Humanities." On the Horizon. (2016). Web. «

Hergenrader, Trent. "Making Space for Creative Writing Research in the Academy." Journal of Creative Writing Studies. (2016). Web. ∆

Hergenrader, Trent. "Can the Professor Come Out and Play? Establishing Critical Gaming Groups for Faculty." On the Horizon. (2016). Web. «

2015 Submissions

Full Length Book

Clark, Michael Dean, Trent Hergenrader, and Joseph Rein. Creative Writing in the Digital Age: Theory, Practice, and Pedagogy. London, England, ENG: Bloomsbury, 2015. Print. *

Book Chapter

Hergenrader, Trent. "Game Spaces: Videogames as Story-Generating Systems for Fiction Writers." Creative Writing in the Digital Age: Theory, Practice, and Pedagogy. Ed. Michael Dean Clark, Trent Hergenrader, and Joseph Rein. London, England, ENG: Bloomsbury, 2015. 45-60. Print. ∆

Hergenrader, Trent. "Exploring Imaginary Maps: Collaborative World Building in Fiction Writing Classes." Building Literate Connections through Videogames and Virtual Worlds. Ed. Hannah Gerber and Sandra Houston. Boston, MA: Sense, 2014. 11-28. Web. *

Hergenrader, Trent. "Thief of Hearts." Mammoth Book of Diselpunk. Baltimore, MD: Running Press, 2015. 139-160. Print. £

Published Conference Proceedings

Hergenrader, Trent. "Dense Worlds, Deep Characters: Role-Playing Games, World Building, and Creative Writing." Proceedings of the Games+Learning+Society. Ed. Amanda Oschner. Pittsburgh, PA: ETC Press, 2014. Web. * «

Glazer, Kip and Trent Hergenrader. "A World Filled with Darkness, Dungeons, and Dragons: Using Analog Role Playing Game Creation to Enhance Literature and Writing Instruction in High School English Classes." Proceedings of the Games+Learning+Society. Ed. Amanda Oschner. Pittsburgh, PA: ETC Press, 2014. Web. * «

Hergenrader, Trent. "The Narrative Potential of Tabletop Role-Playing Games." Proceedings of the Games+Learning+Society. Ed. Caroline Williams. Pittsburgh, PA: ETC, 2014. Web. * «