AREAS OF INTEREST: Creative Writing Studies, Game Studies, Genre Fiction, Digital Pedagogy
My research deals with games and storytelling, using both terms in their broadest sense. Many of the prompts in my creative writing classes come from Surrealist parlor games and OuLiPo constrained writing techniques. While these approaches do not fit some strict definitions of games--they are non-competitive and have no victory condition for example--they can steer writers’ imaginations down unexpected pathways and encourage them to play with language in productive and enlightening ways. Much interactive fiction and some of today's narratively-driven videogames are derived from such experimental writing. My current research project focuses on the role-playing game, both digital and tabletop varieties, and how its generous storytelling capacities can be used productively in fiction writing courses. An RPG requires the player to customize a detailed character who acts as the contact point between the player and the fictional world, and the RPG story emerges from a series of spontaneous choices the player makes on behalf of his or her character. As the story progresses through play, the player develops a deep understanding of the character's traits and motivations that in turn provide a cornerstone for strong fiction writing. In my RPG-themed classes, students create their own fictional world, populating a wiki with people, places, and things, and then marking them on a Google map. The process requires collaboration and critical conversations about the kind of world and characters the student writers wish to represent. I am also interested in genre fiction and what depictions of alternate realities might tell us about our own world. As a creative writing instructor I urge students to take advantage of the fresh opportunities present in genre fiction rather than rehashing the familiar genre tropes and trappings. My fiction has been published in The Magazine of Fantasy & Science Fiction, Realms of Fantasy, Weird Tales, and Best Horror of the Year among other top genre fiction venues. Finally, I am active in creative writing studies scholarship, which seeks to promote new ways to think about our discipline. In addition to game-based approaches, I am interested in ways digital technology can transform the creative writing classroom. I am co-editing a collection entitled Creative Writing in the Digital Age, scheduled for publication in March 2015 in the US.
Creative Writing in the Digital Age. Michael Dean Clark, Trent Hergenrader, and Joseph Rein, eds. London: Bloomsbury, 2015. [Website]
Calypsis: A Hypertext Fiction. http://www.trenthergenrader.com/calypsis
“Narrative Potential of Tabletop Role-Playing Games.” Proceedings for the Games+Learning+Society 9.0 Conference. Pittsburgh: ETC Press. Forthcoming.
“From Meaning to Experience: Teaching Fiction Writing with Digital RPGs.” Dungeons, Dragons and Digital Denizens: Digital Role-playing Games. Eds. Gerald Voorhees, Joshua Call, and Katie Whitlock. New York: Continuum, 2012.
“Gaming, World Building, and Narrative: Using Role-Playing Games to Teach Fiction Writing.” Proceedings for the Games, Learning and Society 7.0 Conference. Pittsburgh: ETC Press, 2011. 111-16.
“Eskhara.” Federations. Ed. John Joseph Adams. Rockville, MD: Prime, 2009.
“The Hodag.” The Best Horror of the Year #1. Ed. Ellen Datlow. San Francisco: Night Shade Books, 2009.