Graduate Study
Innovation Management
Program Overview
Innovation can be defined as the introduction of something new. It represents the transformation from creative genius to new products, processes, or services. As such, effectively managing innovation is an essential organizational ability that must be mastered in order to develop new technologies quickly and capitalize on new opportunities before the competition - in other words, to realize a competitive advantage.
The E. Philip Saunders College of Business MS in Innovation Management enables graduates to successfully anticipate, prepare, plan, and navigate changing markets and customer demands by building on a students previous work experience in the areas of new product or service development, marketing management, product or project management, R&D management, or strategic planning. By studying the latest techniques and methods to maximize cooperation, communication, and coordination of resources across the traditional organization silos, students will identify what their organizations require in order to create, foster, and lead continuous innovation.
The program is available on a full-time or part-time basis. The program is available on campus only. Full time students must begin studies in the fall quarter only to complete the program in one year. Part-time students may enter the program in any quarter.
The MS Innovation Management program requires 46-48 credit hours and consists of 12 courses. Up-to-date information about courses is available online at saunders.rit.edu.
The Saunders College of Business is accredited by the Association to Advance Collegiate Schools of Business (AACSB International).
Curriculum Review
Required business courses
- Accounting for Decision Makers
- Organization Behavior & Leadership
- Introduction to Technology Management
- Marketing Concepts
- Project Management
- Innovation Management Capstone
- Commercializing New Products
- Entrepreneurship and New Venture Creation
- Managing Research & Innovation
Technology Specialization Area:
- Bioinformatics
- Ethics in Bioinformatics
- Bioinformatics Resources
- Bioinformatics Seminar
- Case Studies in Genomics
- Game Programming
- Programming for Interactive Multimedia
- 2-D Graphics Programming
- 3-D Graphics Programming
- Gamer Engine Design & Development
- Game Design
- History & Critical Analysis of Computer Games & Interactive Entertainment
- Interactive Narrative
- Game World Design
- Business and Legal Aspects of Game Development
- Software Project Management
- Themes in Software Development & Management
- Project Management
- Process Management
- Economics of Software Development
- System Security
- Principles of System Administration
- Computer System Security
- Secured Wireless and Wired Data networks
- Computer Viruses and malicious Software
- Advanced Computer Forensics
- Protocol Design and Implementation
- Enterprise Security







