MFA APPLICANTS must submit their portfolio online using the SlideRoom website. SlideRoom is a web service independent of and selected by RIT for the easy submission of electronic portfolios.
Our MS Game Design & Development and MA Architecture programs DO NOT UTILIZE SLIDEROOM for submission of portfolios. The MS Game Design & Development and MA Architecture Portfolio Submission requirements are located lower on this page.
There is a $10 (USD) charge for your SlideRoom account access. This fee is separate from RIT’s application fee. NOTE that the Slideroom site will allow you to register for an account and upload your portfolio without paying the $10 fee, however, your portfolio will not be available to MFA faculty for viewing and assessment until the $10 fee is paid to Slideroom.
Access the SlideRoom website at: https://rit.slideroom.com
Please review specific portfolio details below related to the MFA program(s) you are applying to.
Questions? Contact us:
NOTE: If you created a Slideroom account and/or uploaded a portfolio in the past year and wish to upload your portfolio for the first time or upload a new portfolio for consideration for a future academic term, you can simply start again and all of your information will be automatically pulled in. The Slideroom database is not connected to the RIT admission system, so the admission system and your portal checklist does not immediately indicate receipt of your portfolio. The portfolio item in your checklist usually takes 2-3 days to be updated.
Portfolios submitted to the School of Art and the School for American Crafts should consist of at least 20 examples of the applicant’s best visual work.
As part of the entrance requirements, applicants must demonstrate an understanding of design principles and visual computer skills using Adobe products. A portfolio of 10-15 examples must demonstrate a good sense of design, typography, and illustration in addition to the applicant’s interests in and aptitudes for advanced study and, specifically, potential for success at RIT. Applicants are encouraged to submit only their best original work. Applicants should not submit work copied from film, television, photographs, magazine/book illustrations or other sources.
The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, animation, photos, drawing, paintings, sculpture, stop motion puppets, script, storyboards and original music.
The applicant must present what they consider to be the best of their work, not all their work. The film or videos should total 12 minutes or less. A complete work is preferable to a ‘demo reel’. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.
In addition to this, we are also asking that each applicant produce a 2-3 minute video self-portrait to be submitted online along with his or her online portfolio. You must appear on camera and speak to the lens. We want to know where you are from, why you want to attend the School of Film & Animation at RIT and what concentration you want to pursue. Please tell us about one significant accomplishment you have made. This is in addition to your written essay. Please do not read your essay on camera. Make sure the sound and picture quality is acceptable.
Applicants must place the link to their portfolios and video self-portrait on the SlideRoom website. Please include an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your contribution was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.
NO HARD COPY PORTFOLIOS, DVDs OR ANY OTHER MATERIALS SENT THROUGH THE MAIL WILL BE CONSIDERED.
Please contact Graduate Enrollment Services if you are unable to upload your portfolio online.
The portfolio, along with written records of achievements and recommendations, serves to inform the faculty of the applicant’s readiness for advanced graduate study. It provides a visual statement of the applicant’s performance to date in terms of his or her skills, aesthetic development, and maturity.
Applicants should send 20 images on a CD and/or DVD, representing a cohesive body or bodies of recent work. An artist’s statement accompanies the portfolio, addressing the work being presented and its creative process.
Admission selection for the fall semester is made in the spring from among all portfolios and completed applications received. Applicants should be certain that applications are postmarked no later than January 15 to ensure review of the application. Acceptance occurs only once a year for a fall admission.
Portfolio instructions include the following:
The Game Design and Development degree program contains an optional portfolio as a part of the application process. If you decide not to submit a portfolio, you will be required to submit a GRE score. If you elect to submit a portfolio, Portfolios may include (but are certainly not limited to) the following types of articles:
Small games or programming exercises from undergraduate work Simple game engines Attempted work in game artificial intelligence Level or map systems Work in computer graphics Usage of current APIs Level designs Character designs Work in user-interface or control systems for games / entertainment Game ‘mods’ for existing titles, constructed using scripting languages Game development narratives Audio treatments (music, audio effects, etc.) Internal and external documentation samples 2D or 3D game art / models / etc.
The primary focus of the portfolio review is to ensure that students have undergraduate preparation in their chosen major track within the Game Design and Development degree. Students will declare their desired major track sequence as a part of the application process: thus a student that wants to major in game AI would have a portfolio representative of their undergraduate preparation for such work (an undergraduate course, AI experiments in existing engines, etc.) The portfolio process is also designed to provide baseline samples of core concepts such as object-oriented programming, computer literacy, and other desired skills. All entering students would be expected to exhibit these skills, regardless of track selection.
The Game Design & Development program prefers your portfolio to be on a web server. Please send the link to your online portfolio to the email address email@example.com and be sure to include your full name and date of birth.
All applications must be accompanied by a PDF digital portfolio. Print or bound portfolios or digital portfolios in formats other than PDF will not be accepted or reviewed. Please note that all PDF portfolios should be less than 6.0mb. Files larger than this will not be accepted or reviewed. In the event the review committee requires additional information or higher resolution images, the applicant will be notified.
Guidelines for portfolio preparation:
Submission: All PDF portfolio files must be submitted via email to firstname.lastname@example.org. Include your name in the subject line of the email. Files delivered on CD/ROM or USB drives will not be reviewed or accepted.
Submit 10-20 pieces of your best work. At least half of the pieces should demonstrate your ability to draw from direct observation of the subject (i.e., not from your imagination or copied from photographs). Drawings of the human figure and/or other body parts (hands, feet, portraits) are preferred, but drawings of other organic objects (animals, plants, still lifes of natural objects) are also acceptable, as long as they are drawn from your own observation. The remaining portfolio pieces may be anything that demonstrates your understanding of composition, design, and creativity as well as the range of media you have mastered (drawings, paintings, prints, graphic design, digital media, sculpture, crafts, etc.). You are not required to submit any pieces depicting medical or scientific subject matter, although you are free to include these if they demonstrate your drawing ability or mastery of a particular medium.