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Designing an International Curriculum Guideline for Game Audio: Problems and Solutions

By Ufuk Onen, Richard Stevens and Karen Collins. In this paper, we present an overview of some of the issues and questions encountered in developing an international game audio curriculum, and outline some of our solutions. In doing so, we discuss the interdisciplinary needs of video game instruction, the industry’s desire for key soft skills in addition to technical skills (based on our informal and formal querying), and the constraints faced in terms of institutional and international differences in curricular structure.

Challenges and Opportunities in the Design of Game Programming Classes for a Traditional Computer Science Curriculum

By Ian ParberryGame programming classes have been offered at the University of North Texas continuously since 1993. The classes are project based, and feature collaborative coursework with art majors in UNT’s College of Visual Arts and Design. We discuss the design that enables them to provide training for students intending employment in the game industry without sacrificing academic educational depth or the educational needs of mainstream computer science students.

1 Introduction

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The JGDDE is a peer-reviewed journal, that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting.

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