By David I. SchwartzThis paper describes a preliminary approach to teaching students about game design and development by making a custom game controller in a single course. RIT’s first seminar in alternative game controller design introduced students to game input mechanisms and encouraged innovation. By working with hardware, students explored physical design issues to improve their overall game design skills.
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The JGDDE is a peer-reviewed journal, that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting.
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