The Importance of Readability in Code

The Importance of Readability in Code

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Readability is not something many people think about as being a top priority when they’re writing code. This is usually the case when people get very focused on making something work and making it work well. Especially for solo projects, people aren’t generally concerned about someone else reading their code, so they just write whatever ends up being convenient.

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Fail Faster

Fail Faster

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One of the most important ideas of game design is the concept of failing faster. At a first glance, this “fail faster” term might seem a bit counterintuitive or pessimistic, but it’s an important lesson that I’ve had experience with this semester.

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NVIDIA VXGI & HBAO+ Lighting Systems

NVIDIA VXGI & HBAO+ Lighting Systems

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Over the summer, I was able to work on a project in Unreal Engine 4 every day. The project required realistic features such as realistic lighting mechanics. The problem was that, although Unreal Engine is amazing and my go-to engine, it doesn't support real time dynamic global illumination like its competitors.

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The Start to One Game a Week and Many Great Experiences

The Start to One Game a Week and Many Great Experiences

One game a week is coming to fruition in the game development industry. I believe it’s a great middle between creating a game within a month and participating in a 48 hour game jam. Before getting into my experiences, I would like to explain what the program is. For someone who is a perfectionist in some respects and also adventurous like myself, it’s a great opportunity to develop different skills. The idea is to develop a game which can be completed within a weeks’ time. In some respects, you are your own studio so a time line, resource management, and costs must be accounted for.

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A Whole New World: My First GDC Experience

A Whole New World: My First GDC Experience

During my freshman and sophomore years, I heard from professors and upperclassmen about this thing called GDC: the Game Developers Conference. It sounded like the magical wonderland of jobs and professionals and something that I shouldn’t be a part of as a beginner and as a student. But my junior year, some friends and I decided to go to GDC 2016; that decision has been one of the most pivotal of my game design career.

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