Pitching Your Game

Pitching Your Game

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As the saying goes, you could have the best product in the world and it wouldn’t sell because no one knows it exist. This directly carries over into the business of games as there are now countless indie titles being released daily. It’s a real struggle for small unknown companies to release indie games that will sell well because of the clutter.

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Getting Time Away from it All

Getting Time Away from it All

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Through my time at RIT, I’ve accumulated a variety of titles. I’m an IGM Ambassador, Teaching Assistant, Grader, Lab Worker, Tech Worker, Tutor, and most recently Graduate Student. With that number, it’s a safe bet that I enjoy IGM and staying involved in the program. However, the more time I have spent with games, the more I realize that it’s amazing to have places to go outside of the major.

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Postmortem: My First GDC

Postmortem: My First GDC

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Three and a half days at GDC was inspiring and tiring. During these 3 ½ days, I mainly talked to people, went to talks, and observed. To be honest, it was different than what I thought.

First of all, there were many, many more people there than I thought it would be, especially after the Expo Floor opened on Wednesday. There were hundreds of booths for companies showing off their best and newest stuff; there were dozens talks/roundtables every day; there were numerous games exhibited and so many parties. It could be a little overwhelming if it was the first time going.

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Finding your Discipline: Pursuit of a Technical Artist

Finding your Discipline: Pursuit of a Technical Artist

I remember listening to the director of our program talk about the importance of disciplines in the game development field. He pushed the idea that all the students should work on having a T shape, in which a developer has a breadth of skills but focuses on one discipline. I didn’t understand the importance of these multiple disciplines until putting it in different terms. The game development industry is comprised of a great deal of specialists who do their jobs efficiently. I commonly compare a development team to either a raid group or a sports team.

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Preparing for Co-op in an Unknown Place

Preparing for Co-op in an Unknown Place

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So here’s the deal- you’ve just landed your first co-op with a company while you’re attending RIT! You can’t believe that you nailed that technical interview, and you’re filled with an overwhelming sense of pride and joy. You want to start celebrating right away, but the thought crosses your mind that you’ve never been to that city / town before, and know next to nothing about what it’s like to live there. How does one prepare for an experience like that?

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