Preparing for the Game Developers Conference as a Student

Preparing for the Game Developers Conference as a Student

Author: 

A huge part of the games industry is annual Game Developers Conference (GDC), held in San Francisco. You do not necessarily need to attend, especially as a student, but it is a great way to network and find out if the games industry a good fit for you. This year I will be attending my second GDC, and I think I have a handful of tips that can be helpful for students at this conference!

Continue Reading

From Game Jam to GDC, Redesigning a Game

From Game Jam to GDC, Redesigning a Game

Author: 

This past fall, I was involved on a team that was competing in a local game jam hosted by RIT. My team and I went into the competition knowing we wanted to make a rhythm game, but nothing more. We did not discuss the art style, the game system we thought of developing or really anything of importance about the game before we had to begin its development. As you could imagine, the game was developed purely off what we thought would work in the moment.

Continue Reading

Navigating Career Fairs as an IGM Student

Navigating Career Fairs as an IGM Student

Author: 

One of the requirements for graduating with a B.S. in either Game Design & Development or New Media Interactive Development is completing two blocks of co-op. Co-op is short for co-operative education, which is essentially a paid internship where a student is employed full-time at a company doing work related to the student’s major for a minimum of 350 hours throughout a fall, spring, or summer block.

Continue Reading

TAing in IGM

TAing in IGM

Author: 

The beginning of my third year at RIT came with two new roles for me - Interactive Games and Media (IGM) Ambassador, and Teaching Assistant (TA). Many colleges, and even programs at RIT, do this role a little differently, so I thought I would speak to my experience within Game Design and Development in IGM.

Continue Reading

Pages

Subscribe to Student Blogs