Nailing the Co-Op Interview

Nailing the Co-Op Interview

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So right now I’m currently searching for my full-time position after I graduate (which is this upcoming December!), but I figured now is a good chance to talk about interviewing with companies for a co-op. This is a post targeted towards current students, but I will discuss in foundational terms just in case.

 

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The Big Day

The Big Day

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If you are anything like me than you might have come to Rochester Institute of Technology for
their exemplary co-op program that is necessary as a graduation requirement for many majors
here. The idea that one must demonstrate the ability to be able to perform capably in their
industry before being able to graduate seems like a no-brainer but very few universities that
prepare you like RIT. Every year RIT has an event during the semester called the Career Fair,

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BS to the MS in Game Design

BS to the MS in Game Design

I came to RIT looking to get a BS in Game Design and Development, but along the way a decided to apply for the BS/MS program. The BS/MS is a program that allows to receive your master’s degree in five years instead of six, but you still work through two years of graduate school. You apply for it in your third year of the BS degree and if you get in, you end up taking graduate level classes in your fourth and fifth years of school.

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Failing Successfully

Failing Successfully

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The only way to be successful is to fail. A lot.

On the surface that might sound oxymoronic, but if you ask anyone you might consider successful, I’d wager they would agree. You’re probably not going to get your degree without failing at a few things first. Be it a homework or exam, a class, or maybe it’s just failing to get to class on time. For every job you’ll get, there will usually be a pile of rejections behind it. Before your project wins its first award, you’ll have submitted to tons of competitions and awards shows, most of which won’t ever get back to you.

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