Advice for students to be successful in Game Design & Development at RIT

Advice for students to be successful in Game Design & Development at RIT

One question I often get from students and parents is “what should I/my child do to prepare themselves for a degree in game design?” Not an easy answer to give for sure. Preparation varies from student to student. I’ll give my take on the issue and offer some pointers. This is by no means an end-all-be-all list, only things I’ve seen work for others and myself.

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Welcome to the Team

Welcome to the Team

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Game development is team effort, there’s no way around it. Occasionally a game will release that is solely the product of one person’s efforts, but these are rare and I can’t imagine they will ever become anything more than an exception to the rule. When you make games, you can expect you’ll be making them in a team, which I find to be one of the most thrilling parts of the medium. In what other industry do you require software engineers, designers, artists, modelers, musicians, producers, business-people and more?

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My Favorite Class: Game Graphics Programming

My Favorite Class: Game Graphics Programming

At some point you will most likely find the class that was just perfect. The material was exactly what you wanted to cover, the professor was the coolest ever, or maybe the stars aligned and everything just worked. My best class so far has to be IGME 540: Game Graphics Programming, an advanced elective for the Game Design & Development major. It just had the right combination of things. There was an awesome professor, the course material was super interesting, and overall it was just a good time. 

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