NVIDIA VXGI & HBAO+ Lighting Systems

NVIDIA VXGI & HBAO+ Lighting Systems

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Over the summer, I was able to work on a project in Unreal Engine 4 every day. The project required realistic features such as realistic lighting mechanics. The problem was that, although Unreal Engine is amazing and my go-to engine, it doesn't support real time dynamic global illumination like its competitors.

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The Start to One Game a Week and Many Great Experiences

The Start to One Game a Week and Many Great Experiences

One game a week is coming to fruition in the game development industry. I believe it’s a great middle between creating a game within a month and participating in a 48 hour game jam. Before getting into my experiences, I would like to explain what the program is. For someone who is a perfectionist in some respects and also adventurous like myself, it’s a great opportunity to develop different skills. The idea is to develop a game which can be completed within a weeks’ time. In some respects, you are your own studio so a time line, resource management, and costs must be accounted for.

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A Whole New World: My First GDC Experience

A Whole New World: My First GDC Experience

During my freshman and sophomore years, I heard from professors and upperclassmen about this thing called GDC: the Game Developers Conference. It sounded like the magical wonderland of jobs and professionals and something that I shouldn’t be a part of as a beginner and as a student. But my junior year, some friends and I decided to go to GDC 2016; that decision has been one of the most pivotal of my game design career.

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Why I Switched from GDD to NMID

Why I Switched from GDD to NMID

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I've enjoyed playing video games since I was young, and I decided I wanted to create games myself in 9th grade. And that's how I found myself in my freshman year of college at RIT as a game design and development student. But, halfway through the semester, I decided to change my major, and I became an NMID student starting my second semester.

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Summer @ RIT

Summer @ RIT

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Over the past summer, I had the pleasure of working on campus at RIT, at Magic Spells Studios, LLC. Through the experience, called “Magic Co-Up,” one of my friends and I extended a class project, ColorCoded, taking it to the next level. The end of the Co-Up marked one year in development, and we were happy to see how ColorCoded had grown.

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