The Fighting Game Community in Rochester

The Fighting Game Community in Rochester

Passion is a trait that many IGM and RIT students share, whether it is for their extracurricular activities, art, athletics, or perhaps gaming, or their own major and personal projects. I’m not different when it comes to this passion. Most people who know me will tell you that I play fighting games a lot, which is true. However, it goes further than that.

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Balancing Your Budget on Co-op and Beyond

Balancing Your Budget on Co-op and Beyond

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So you’ve gotten the job. Congrats! If this is your first co-op, you’ll probably be pretty giddy when you see the digits on that first pay stub. But, you’re also probably in a new city, and you’ve got lots of cost of living expenses. Before you go off and spend all that cash on a new laptop, let’s think a little more about that paycheck, and what it costs you to earn that money, and how much you might want to save for the semester and beyond.

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Balancing Indie Aspirations in a AAA Program

Balancing Indie Aspirations in a AAA Program

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My interest in the games industry has always been in indie games. For me, college is a chance to quickly level-up and round out my skillsets in as many games-relevant places as I can, so that I can be as strong an independent developer as possible when I graduate. The Game Design and Development program is a very programming-heavy, and focused more on the larger side of the industry. Starting my career in indie games, working through this industry-focused program, and maintaining my own personal well being is a very delicate balance.

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Put It in the Next One

Put It in the Next One

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I was recently reading the book Spelunky by Derek Yu (part of the Boss Fight Books series), which is a 209 page look back on the history of his development of the game Spelunky. There are a lot of great lessons to be learned from that book, but there was a specific point made that really resonated to my core, addressing some serious productivity problems I face.

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The Power of Presentations

The Power of Presentations

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Over the last semester, I’ve been working on two larger game projects. One, ColorCoded, is a smaller mobile title that started as a class project from the fall and then my team continued to work on it for the next seven months. The other, VRoom, is a VR car combat game using the Unreal engine, with an eight person team and now 15 weeks of work.

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