Creating for Pay

Creating for Pay

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Anyone who’s ever attempted making something from scratch knows how hard it is. I’m not talking about participating in a third grade art class where everyone makes clay birds. I mean to make something purely from your imagination, because you can’t get that image or thought out of your head. Sometimes you draw a line a thousand times before you feel it’s right, or keep rewriting a sentence, or rewording a sentence, or revising a sentence until you’re satisfied. And only then can you move on.

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Setting Aside Thirty Minutes

Setting Aside Thirty Minutes

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Throughout my time in the Interactive Games and Media majors, I’ve seen tons of opportunities to start projects and join incredibly interesting classes. On top of that, there’s a huge amount of encouragement to start passion projects and really just go out and make things. And that’s great. But one important thing I’ve learned is to always set aside time for yourself.

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Taking Risks: Why College is So Different

Taking Risks: Why College is So Different

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A lot of people say college is a lot different than high school and those people are correct. Some people say it is because of the new-found freedom that you’ll have or the fact that your parents aren’t around to keep you buoyed. While these are both correct in their own way the biggest difference when you really get down to it is risk taking. In high school, there are very controlled forms of risk taking that you participate in.

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Individualization of Projects

Individualization of Projects

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In November, I had the opportunity to attend PRACTICE 2016, a conference run by NYU’s game center. This conference is a design focused conference, with an emphasis on the diversity of design. They have a strong understanding that innovative design arises from an eclectic set of interests. In order to promote this, they ensure that their repertoire of speakers is extremely diverse with their implementations of design.

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Want to Learn Something But It's Not Offered as a Class?

Want to Learn Something But It's Not Offered as a Class?

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If you look through our curriculum for both New Media and Game Design and Development majors, you will find that it covers a broad area of study. For Game Design students, there are programming courses, art courses, design courses, etc. So what do you want to be? A gameplay programmer? An engine programmer? A tools programmer? A level designer? An artist?  IGM gives you a glimpse of everything, but it is all up to you to choose what you want specialize in.

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