Craving for More Art and Design as an IGM Student?

Craving for More Art and Design as an IGM Student?

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     Despite the name of our major being “Game Design and Development”, there are not a lot of classes offered on the art and design aspects of game development. Personally I came in with more knowledge on art and design than development but I was interested in the development aspect as well. So I decided to give it a try.

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Postmortem: My First GDC

Postmortem: My First GDC

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Three and a half days at GDC was inspiring and tiring. During these 3 ½ days, I mainly talked to people, went to talks, and observed. To be honest, it was different than what I thought.

First of all, there were many, many more people there than I thought it would be, especially after the Expo Floor opened on Wednesday. There were hundreds of booths for companies showing off their best and newest stuff; there were dozens talks/roundtables every day; there were numerous games exhibited and so many parties. It could be a little overwhelming if it was the first time going.

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One Step inside the Industry

One Step inside the Industry

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30 minutes have passed, and I still haven’t found a good way to start this post. There is just too much that I want to talk about! I want to talk to you about my co-op working experience, life in China, the games I worked on, the Chinese game industry and so many other things! So if you are ready for this, grab a cup of tea because this is going to be a long story.

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Oh, Interviews

Oh, Interviews

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In my previous blog post, I talked about some preparations for co-op, such as job searching, building a resume and portfolio, and test/screening. You do all that hard work just for one thing, an interview. So let’s talk about INTERVIEWS. Fun, huh?

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Oh, Co-op

Oh, Co-op

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You must have been hearing this word “co-op” a lot. RIT has been one of the earliest schools to have co-op programs. As an IGM student, you are required to do two blocks of co-op, approximately 350 hours for each block. Co-ops must be related to our field of study. You probably will be thinking: “there are tons of game and software companies, it’s not gonna be THAT hard to get an internship/co-op, right?”

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Want to Learn Something But It's Not Offered as a Class?

Want to Learn Something But It's Not Offered as a Class?

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If you look through our curriculum for both New Media and Game Design and Development majors, you will find that it covers a broad area of study. For Game Design students, there are programming courses, art courses, design courses, etc. So what do you want to be? A gameplay programmer? An engine programmer? A tools programmer? A level designer? An artist?  IGM gives you a glimpse of everything, but it is all up to you to choose what you want specialize in.

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How to Survive as an Artist in GDD?

How to Survive as an Artist in GDD?

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Game design has always been another type of artwork for me. Every once in a while when I am introduced to a new game, my very first instinct is to search up their art structure and models. If the art passes my expectation, I will likely download and test it out.

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