Faculty Outside the Classroom

Faculty Outside the Classroom

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Other ambassadors and I have written before about the importance of interacting with professors. Most IGM tours and open houses also come with the advice to meet your professors, and get to know them. Which is true - they’re fantastic people and the best resource when you’re struggling in a class or want to extend your knowledge.

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Summer @ RIT

Summer @ RIT

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Over the past summer, I had the pleasure of working on campus at RIT, at Magic Spells Studios, LLC. Through the experience, called “Magic Co-Up,” one of my friends and I extended a class project, ColorCoded, taking it to the next level. The end of the Co-Up marked one year in development, and we were happy to see how ColorCoded had grown.

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The Power of Presentations

The Power of Presentations

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Over the last semester, I’ve been working on two larger game projects. One, ColorCoded, is a smaller mobile title that started as a class project from the fall and then my team continued to work on it for the next seven months. The other, VRoom, is a VR car combat game using the Unreal engine, with an eight person team and now 15 weeks of work.

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Independent Study and Production in IGM

Independent Study and Production in IGM

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As I’ve gone through my college courses with IGM, I’ve started to find projects, topics, and games that I’d like to take forward, beyond the scope of existing classes. Luckily, IGM gives a fantastic resource to do that - the Independent Study Program.

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Setting Aside Thirty Minutes

Setting Aside Thirty Minutes

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Throughout my time in the Interactive Games and Media majors, I’ve seen tons of opportunities to start projects and join incredibly interesting classes. On top of that, there’s a huge amount of encouragement to start passion projects and really just go out and make things. And that’s great. But one important thing I’ve learned is to always set aside time for yourself.

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Analogue Game Development at IGM

Analogue Game Development at IGM

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I first got interested in IGM and Game Design and Development, like most people, from a passion for video games. However, there’d been a type of experience that I’d forgotten about - board, card, and other analogue games. Everyone has stories about Monopoly and Risk, both good and bad, but for a lot of people, that’s where their experience with tabletop gaming ends. But when looking at the creation and design of games in general, I think it's important to have a background in the traditional.

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