Golisano College faculty have recently secured a wealth of funding for a wide variety of research set to unfold over the next few years. Cybersecurity, gaming, computer science education, and networking are just a few of the areas in which grants and funding were awarded. Learn more about specific projects below...
Alan Kaminski, Principal Investigator (PI), and colleagues including Stanislaw Radziszowski (co-PI) received $30,000 from Harris Corporation to support “Authenticated Encryption”, a project designed to verify a unique new Authenticated Encryption algorithm that both authenticates and encrypts information for secure communication. The algorithm will be customizable and will be suitable for field-programmable gate array (FPGA) implementation in a radio. The algorithm will be secure against known cryptographic attacks and will pass statistical randomness tests.
Advanced modeling and simulation of interleaving IKE with viral key exchange methods
Alan and Stanislaw were also both Co-PIs on a $5,000 addendum from Harris Corporation to support a project titled “Advanced modeling and simulation of interleaving IKE with viral key exchange methods”. The "Viral EKE Method" has been tested via simulation and has yielded promising results. This addendum will build on these results. The model will be generalized by removing parameter constraints. Additional verification of the method will be performed via simulation and the development of a statistical model of performance.
On Beyond Sudoku
Zack Butler (PI) and Ivona Bezakova (Co-PI) received $80,000 from the National Science Foundation (NSF) to support “On beyond Sudoku: Pencil puzzles as an engaging problem domain for introductory computer science.” This project begins with the premise that problem solving is a powerful teaching methodology for computer science - giving students a real problem to solve instead of simply discussing abstract concepts can motivate them and give them a path to better understanding. However, it is a challenge to create example problems that are meaningful and engaging yet can be easily understood by all students. This project will investigate the use of pencil puzzles as a rich and varied source of problems that are interesting to all types of students and can be applied to a wide range of topics throughout the introductory computer science (CS) curriculum. It will involve the development of a number of modules for different topics across the introductory CS curriculum, each using a different type of puzzle. The modules will then be delivered to students in a first year CS sequence at RIT as well as at high schools and other universities. A comprehensive evaluation will examine the modules' ability to engage all students in the material, help them learn the underlying computing concepts, and deepen their interest in computer science.
Understanding GENI Infrastructures for Computer Networking and Security Experiments
Kaiqi Xiong received approximately $100,000 to support “UGREE-GENI: Understanding GENI Infrastructures for Computer Networking and Security Experiments.” The goal of this project is to explore the opportunity for understanding Global Environment for Network Innovations (GENI) infrastructures for research and educational experiments through summer camps, workshops, posters, and a chapter book. Instead of performing research experiments in a small-scale network such as a campus network backbone, students will directly benefit from GENI resources such as ExoGENI and InstatGENI that would be used to conduct large-scale and realistic research and educational experiments in computer networking and security. The project will include a Year 1 summer camp here at RIT and in Year 2 a workshop to be co-located with a national conference (TBD).
Kaiqi also received a supplement of about $25,000 to support the previously funded project: “Multiple GENI Resources for Networking Research and Education.” This project will use a project-based approach to training undergraduate and graduate students on using GENI for experiments through summer camps, course projects, thesis research and workshops. The focus will be using GENI for conducting large-scale and realistic research and education experiments. The goal of the training is to give students a better understanding of network concepts and protocols in a large-scale computer network and give them hands-on experience with GENI. All material will be made available on the web for unrestricted use.
Quality Assurance in Program Changes and Versions
Wei Le recently received notification from the National Science Foundation that her CAREER grant has been awarded. This award, for just shy of $450,000 over five years, focuses on developing program analyses to address quality assurance problems related to program changes and versions, specifically for the three challenges:
1. Verifying changes for efficient and reliable software releases.
2. Towards automatically diagnosing failures in changes.
3. Effectively patching multiple versions of software.
Simulated Anaerobic Digester: An Educational STEM Game
Jessica Bayliss recently received an award from BioDrill Technical Solutions (as part of an NSF STTR program) for her project titled SIMAD (Simulated Anaerobic Digester): An Educational STEM Game. This award provides approximately $100K to support activities including:
1. Overseeing RIT game design and development student hires.
2. Coordinating with art asset hires for the game's development.
3. Consulting on the design, development, and troubleshooting for a web-based educational game showcasing anaerobic digestion.
4. Iteration of the game in response to testing done by BioDrill.
NSF STTR programs are designed to “incentivize and enable startups and small businesses to undertake R&D with high technical risk and high commercial reward,” according to the NSF’s website.