Part of our quest at Kinect@RIT is to help those interested in Kinect development get started - both technologically and mentally. In the coming months, we'll be featuring interviews with Kinect hacks developers to showcase the ideas behind the projects. Know of a developer who made something cool? Are you that developer? Post in our developer interview thread in the Support section of the forums ( Here ).
The long awaited Microsoft Kinect SDK has been released! The SDK, currently in beta, is a programming toolkit intended for Kinect application developers. The package includes drivers, APIs for raw sensor streams/human motion tracking, installation documents, and other resource materials and will support C++, C#, and Visual Basic.
Kinect blocks is a project made by two students in the Emerging Themes class. Basicallly, its a 3D content editor for a uniform grid of textured blocks, although its more of a prototype than something ready for use in content creation.Technologies used:C/C++OpenNI frameworkWindowsVisual StudioOpenGLGLEWSOILTinyXML
Creating a multi-touch capable gamin surface for tabletop games supporting both real and virtual objects
The Kinect™ Multi-touch gaming table project explores the feasibility of using the Kinect™ to enhance the experience of table top gaming over a long distance. Unlike traditional software based implementations that offer a purely virtualized version of the game, the table is designed to accommodate the manipulation of both real and virtual objects. The sensor technology allows manipulation of these objects in a natural way, not mapped to buttons or keyboard commands. Combined with telepresence capabilities, the table can simulate a table top gaming environment akin to a tra