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Jul 14
0

Kinect Hacks Developer Interviews Coming Soon

Thu, 07/14/2011 - 14:55 — mxg7505

Part of our quest at Kinect@RIT is to help those interested in Kinect development get started - both technologically and mentally. In the coming months, we'll be featuring interviews with Kinect hacks developers to showcase the ideas behind the projects. Know of a developer who made something cool? Are you that developer? Post in our developer interview thread in the Support section of the forums ( Here ).

 

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Jun 16
0

Official Microsoft Kinect SDK Released!

Thu, 06/16/2011 - 14:20 — mxg7505

The long awaited Microsoft Kinect SDK has been released! The SDK, currently in beta, is a programming toolkit intended for Kinect application developers. The package includes drivers, APIs for raw sensor streams/human motion tracking, installation documents, and other resource materials and will support C++, C#, and Visual Basic.

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May 21
0

RIT Class Groups up!

Sat, 05/21/2011 - 11:16 — sxjics

Final content from the class is now up.  In addition we are logging new groups and users outside of RIT.  Please add yourself and your project as a new group!

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May 21

StoreWorld

Project group: StoreWorld Kinect Kiosk
May 20
0

Kinect Skeleton Tutorial

Fri, 05/20/2011 - 12:29 — jmo1533

Here is one way to grab skeletal data from the kinect, based on the Kinect Blocks project's code.

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May 20

Kinect Blocks

Block Editor using the Kinect

Kinect blocks is a project made by two students in the Emerging Themes class. Basicallly, its a 3D content editor for a uniform grid of textured blocks, although its more of a prototype than something ready for use in content creation.Technologies used:C/C++OpenNI frameworkWindowsVisual StudioOpenGLGLEWSOILTinyXML

May 19

Kinect RGB Demo

Nicolas Burrus's RGB Demo

For more information about this demo, check out: http://nicolas.burrus.name/index.php/Research/KinectRgbDemoV4?from=Resea... .

May 19

Multi-touch Tabletop Gaming

Creating a multi-touch capable gamin surface for tabletop games supporting both real and virtual objects

The Kinect™ Multi-touch gaming table project explores the feasibility of using the Kinect™ to enhance the experience of table top gaming over a long distance.  Unlike traditional software based implementations that offer a purely virtualized version of the game, the table is designed to accommodate the manipulation of both real and virtual objects.  The sensor technology allows manipulation of these objects in a natural way, not mapped to buttons or keyboard commands.  Combined with telepresence capabilities, the table can simulate a table top gaming environment akin to a tra

May 18
1

Kinect RGB Demo

Wed, 05/18/2011 - 04:15 — jjg3359

Included in this post is a slightly modified version of the source code for Nicolas Burrus's RGB Demo 0.4.0 ready to compile in Visual Studio 2010 for a Windows machine. For more information about this demo, check out: http://nicolas.burrus.name/index.php/Research/KinectRgbDemoV4?from=Resea... .

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May 16

Kinect Flythrough Google Earth

Using the Kinect with Google Earth to navigate and fly through the environment.

Flythrough Kinect.