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C/C++

May 20
0

Kinect Skeleton Tutorial

Fri, 05/20/2011 - 12:29 — jmo1533

Here is one way to grab skeletal data from the kinect, based on the Kinect Blocks project's code.

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May 20

Kinect Blocks

Block Editor using the Kinect

Kinect blocks is a project made by two students in the Emerging Themes class. Basicallly, its a 3D content editor for a uniform grid of textured blocks, although its more of a prototype than something ready for use in content creation.Technologies used:C/C++OpenNI frameworkWindowsVisual StudioOpenGLGLEWSOILTinyXML

May 19

Kinect RGB Demo

Nicolas Burrus's RGB Demo

For more information about this demo, check out: http://nicolas.burrus.name/index.php/Research/KinectRgbDemoV4?from=Resea... .

May 18
1

Kinect RGB Demo

Wed, 05/18/2011 - 04:15 — jjg3359

Included in this post is a slightly modified version of the source code for Nicolas Burrus's RGB Demo 0.4.0 ready to compile in Visual Studio 2010 for a Windows machine. For more information about this demo, check out: http://nicolas.burrus.name/index.php/Research/KinectRgbDemoV4?from=Resea... .

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Apr 26

Remote 3D video generated by Kinect cameras at each site

Remote 3D video generated by Kinect cameras at each site

Remote collaboration between two sites. 3D video is generated by one Kinect camera at each site. The software is a combination of Vrui, the Vrui collaboration infrastructure, a Kinect 3D video plug-in for the latter, and a Vrui-based viewer for Doom3 maps (the map shown here is mars_city1).

Apr 26

3D video stream from 2 merged Kinect cameras

Two Kinects at different angles work together to create a 3D video stream

First test of merging the 3D video streams from two Kinect cameras into a single 3D reconstruction. The cameras were placed at an angle of about 90 degrees, aimed at the same spot in 3D space. The two cameras were calibrated internally using the method described in the previous video, and were calibrated externally (with respect to each other) using a flat checkerboard calibration pattern and manual measurements.