Historical Motion Tracking Systems
Eye Toy (2002)
- Aimed to make PlayStation 2 console more accessible by using natural user interfaces driven by computer vision
- Uses webcam technology from Omnivision, manufactured by Logitech, with gesture recognition from GestureTek
- Specifications & Features:
o 320 x 240 resolution
o Manual focus control
o 60 frames per second throughput
o Built-in rudimentary microphone
o Supported 3D head modeling (Cameo) for digital representations of player avatars
- Licensed from Digimask
- Shortcomings:
o Low resolution due to processing limitations of the time
o Poor performance in low light conditions
o Limited CV requiring a mostly neutral background
Intel Me2Cam (~1999)
- created by Intel, launched by Mattel
- one of the first commercially available PC products for computer vision and gestural interaction
- physical motions control software activities using foreground-background segmentation (background removed from source stream, replaced by virtual world)
- targetted for children aged 4-8
- uses low resolution (120/180 pixels) and no compression to maintain high frame rate necessary for constant movement tracking
- Limitations:
o Left/Right movements very limited
o fixed distance from camera
o only upper torso available for gameplay
o player must only face forward
o motion control cannot be used as a keyboard/mouse replacement
o very low resolution
o can only track one user at a time
- Application design principles:
- no longer supported by Intel, but many design principles remain the same
Minority Report (2002)
- Based on real-life technologies (too advanced for technology at the time)
- MIT Media Lab scientific advisers hired by Stephen Spielberg
- John UnderKoffler – main scientific advisor – went on to create G-Speak
o Operation system with gestural interface similar to one used in Minority Report
- G-Speak Interfaced based largely on gestures that:
o Mimic what you’re trying to do
o 1 to 1 correspondence between person’s movement and what’s happening in the interface
Videoplace (mid-70s)
- artificial reality laboratory at the University of Connecticut established by Myron Kreuger
- aimed to create artificial reality that surrounds users, responds to movements and actions without goggles/gloves
- used projectors, video cameras, special purpose hardware, and onscreen silhouettes of users
- users in separate labs could interact using data transferred between rooms
- now on display at the State Museum of Natural History at the University of Connecticut
GestureTek ScreenXtreme
- GestureTek has been one of the world leaders in camera enabled video gesture control for 25 yrs
- Co-founded by Vincent John Vincent - one of the earliest pioneers in gesture tracking in virtual reality
- full body natural gesture-recognition and body tracking software used for immersive gaming experience
- Earlier version, the Gesture Exteme, was used for a wide variety of public installations
- Evolved into the Interactive Rehabilitative Exercise System (IREX) used in 500 locations worldwide for rehabilitative exercise
- technology has been licensed to many 3rd parties (Sony EyeToy/Move, Microsoft XBox camera & Kinect, Hasbro ION Educational Gaming Console
Mattel/Nintendo Power Glove (~1989)
- Allowed spatial tracking of hand wearing powerglove
- tracked flexing of thumb, index, middle, and ring finger (pinky left out, as it usually follows ring finger) as well as roll of the hand
- sensors based on optical fibers that transmit less light when bent
- uses 2 transmitter ultrasonic speakers on the glove and three ultrasonic microphone receivers on the tv monitor to transmit spatial information
- x,y,z location of speakers sent, which allow determination of yaw and roll of hand
- based on the VPL Dataglove, though the Power Glove stores all finger flex information in 1 byte for all 4 fingers while the Dataglove dedicates 1 byte for each finger
- Officially licensed by Nintendo, but designed by team of Grant Goddard and Sam Davis for Abrams Gentile Entertainment
- Largely abandoned due to difficult, imprecise controls