RIT Creates One-of-a-Kind Courses in Computer-Game Programming
Feb. 24, 2002
by Michael Saffran
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One in five homes in the United States has a computer-game console.
Sony Online Entertainment makes more money than Sony Pictures.
Computer-game programming is an estimated $20 billion industry predicted to grow to a $100 billion industry within a decade.
Facts like these paint an electronic picture of Americans with plenty of disposable income, not to mention time, on their hands.
They also drive demand for computer-game programmers. Helping meet demand and tapping student interest, Rochester Institute of Technology created a masterís concentration in game programming, one of the first of its kind anywhere, offered by RITís information technology department in the B. Thomas Golisano College of Computing and Information Sciences.
Three courses comprise the just-approved concentration: 2-D Graphics Programming, Introduction to 3-D and 3-D Graphics Programming. The concentration may grow to include additional courses and expand into a full-fledged degree program, says Andy Phelps, instructor, who developed the concentration. Currently, 28 students from each program in the computing collegeócomputer science, information technology and software engineeringóare signed up.
Students learn about application programming interfaces in game-engine development using Microsoft DirectX. "Essentially, theyíre a set of base libraries and code bits that a developer builds on to create their own applications," explains Phelps. "If youíve ever played with Lego blocks, itís the equivalent of a base plate with prongs so that blocks stick."
But Legos itís not. Instead, weíre talking artificial intelligence, hardware-accelerated graphics and real-time animation. And, while gaining respectability as a discipline in its own right, game programming is increasingly applied in specialized areas like defense, distance learning and ecological studies.
"Itís maturing as a field," Phelps says, pointing to the use of 3-D technology such as environmental simulation developed for games thatís also being used in military training. "Itís really cutting-edge."
"The IT field is hot in so many areas right now, from national security to home entertainment," says Edith Lawson, chair of RITís information technology department. "Itís an extremely competitive industry, especially among small and mid-size companies that have difficulty finding enough qualified employees. RIT grads will help many companies stay on top."
RIT is also working with the Cornell Theory Center at Cornell University on a National Science Foundation-funded project using game technology for high school biology instruction.
Phelpsí interest in game programming and enthusiasm from students led to creation of the concentration. "Iíve always wanted to do it, and now weíre seeing they can do what they like and make a living doing it," Phelps says. "Itís a natural outgrowth of multimedia. Everyoneís excited about it."
Student Zachary Welch enthusiastically agrees. "The idea is awesome," says Welch, leader of the Electronic Gaming Society USA (www.egsusa.org) and president of RITís student chapter of the organization. "RIT is a center for gaming and has an opportunity to lead the country in this cutting-edge field. Thereís nothing else like it in the country right now."
So the phrase, "Mom and Dad, when I grow up I want to play games," may not be every parentís nightmare once they realize that little Johnny or Susieís far-out fantasy isnít so far out after alló especially in a $100 billion industry.
Note: Digital photograph of Andy Phelps available. Send request to email@example.com. Phelpsí book, Gentle Introduction to Game Programming, is scheduled to be published later this year.