Game Developers Conference 2015 officially wrapped up last Friday in San Francisco. Here are some photos from the busiest week in the gaming industry:
The entrance to the Moscone Center, the home of Game Developers Conference 2015.
The stairway down to the conference floor.
At the Xbox booth for GDC, dozens of new and upcoming games along with new technologies and developer tools were on display.
The PlayStation GDC booth featured several new games along with new technologies and developer tools for the platform. Special attendees were also invited behind closed doors to demo Sony’s upcoming virtual reality headset, codenamed Project Morpheus.
At MAGIC’s GDC booth, conference attendees could meet with RIT staff and faculty and demo student-developed games, including Splattershmup, Super Daryl Deluxe and A.V. This was the first year that MAGIC hosted a booth on the GDC expo floor.
Middle Earth: Shadow of Mordor took Game of the Year honors at this year’s Game Developers Choice Awards, which were held last Wednesday.
Butt Sniffin’ Pugs was one the charming and unique games on display as a part of the special ALT.CTRL.GDC exhibit. The game’s controls included an oversized tennis ball, two large green buttons and the rear end of a toy dog. Needless to say, the game was a huge hit on the show floor.
OptiTrack motion capture technology was on display at GDC. The technology allows game studios to capture motion from actors to create near-perfect animations for their games. In this demo, an actor executed soccer moves that were mimicked by a live rendering of a 3D model.
Fourth-year illustration student Dan Plate, right, and fourth-year game design and development student Gary Porter won first place in the Visual Quality category of the 2015 Intel University Games Showcase for their game, Super Daryl Deluxe. Their first place win also resulted in a $10,000 gift of hardware to MAGIC Spell Studios.
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