Kathleen M. Schreier, Minor Adviser
(585) 475-6756, email@example.com
The game design minor is intended for non-computing majors who want to experience the process and underpinnings of world design and game interaction studies, but are just beginning to explore the technology required to produce computational interactivity. This minor is closed to students majoring in game design and development and computer engineering.
|IGME-119||2D and 3D Animation and Asset Production I|
|IGME-101||New Media and Algorithmic Problem Solving I|
|IGME-102||Media and Algorithmic Problem Solving II|
|IGME-202||Interactive Media Development|
|IGME-220||Game Design and Development I|
Click to view minor requirements in the Quarter Calendar
Quarter Curriculum - For Reference Only
Effective fall 2013, RIT will convert its academic calendar from quarters to semesters. The following content has been made available as reference only. Currently matriculated students who began their academic programs in quarters should consult their academic adviser for guidance and course selection.
The game design minor is intended for non-computing majors who want to experience the process and underpinnings of world design and game interaction studies, but are just beginning to explore the technology required to produce computational interactivity. The minor consists of five courses; the first four are required and the fifth course may be chosen from a pre-determined list of electives. Prerequisites may apply, but there are no prerequisites required to begin the sequence, although general familiarity with computing is assumed.
4080-346 2D Animation for Interactive Media
4080-230 Introduction to Programming for New Media
4080-231 Programming II for New Media
4080-380 Fundamentals of Game Design and Development I
Elective Course–Choose one of the following:
4080-381 Fundamentals of Game Design and Development II
4080-434 Programming for Digital Media
4080-347 3D Modeling and Animation for Interactive Media