DEVELOPMENT OF A TALKING TACTILE TABLET
Steven Landau, President of Touch Graphics
and
Karen Gourgey, Director of Baruch College Computer Center for Visually Impaired People
Researchers have long understood the value of tactile presentation of pictures,
maps and diagrams for readers who are blind or otherwise visually impaired
(Edman, 1992).
However, some practicalities have always limited the usefulness and appeal
of these materials. It is often difficult for a blind individual to make sense
of tactile shapes
and textures without some extra information to confirm or augment what has
been touched (Kennedy, Tobias & Nichols, 1991). Labeling a drawing with
Braille is one way to accomplish this, but since Braille tags must be large
and have plenty of blank space
around them to be legible, they are not ideal for use with fairly complex or
graphically rich images. Also, reliance on Braille labeling restricts the usefulness
of tactile
graphics to those blind or visually impaired persons who are competent Braille
readers, a lamentably small population.
In order to enrich the tactile graphic experience and to allow for a broader range of
users, products like NOMAD have been created. NOMAD was developed by Dr. Don Parkes of the
University of New South Wales, and was first brought to market in 1989 (Parkes, 1994).
When connected to a computer, NOMAD promised to enhance the tactile experience by allowing
a user to view pictures, graphs, diagrams etc, and then to press on various features to
hear descriptions, labels and other explanatory audio material. Further, the NOMAD aspired
to offer the kind of multi-media, interactive experiences that have exploded on the scene
in visual computing.
Several factors, however, have always prevented the NOMAD system from being
widely adopted. Resolution of the touch-sensitive surface is low, so precise
correspondence of
graphic images and audio tags is difficult to achieve. Speech is synthetically
produced, so it is not as clear and user friendly as pre-recorded
human speech that is common in mainstream CD ROMs. Perhaps most importantly,
high quality interactive
programming and tactile media was not independently produced in sufficient
quantities to justify the hardware investment, as was envisioned by the NOMAD
creators.
Given the immense promise of audio-tactile strategies to open interactive
learning and entertainment to those whose vision problems preclude their use
of a mouse or a video
monitor, Touch Graphics was established in 1997. This for-profit company, created
in cooperation with Baruch Colleges Computer Center for Visually Impaired
People, has successfully competed for research and development funds through
the Small Business
Innovation Research programs at the US Department of Education and the National
Science Foundation. The work has led, thus far, to the creation of a prototype
Talking Tactile
Tablet (TTT) and three interactive programs for use with the device.
The hardware component of the TTT system is an extremely simple, durable and
inexpensive easel (fig. 1) for holding tactile
graphic sheets motionless against a high-resolution touch-sensitive surface.
A users finger
pressure is transmitted through a variety of flexible tactile graphic overlays
to this surface, which is a standard hardened-glass touch screen, typically
used in conjunction
with a video monitor for ATMs and other applications. The TTT device is connected
to a host computer by a single cable that is plugged into the USB port on a
Macintosh or
Windows-based computer. Alternatively, a completely free-standing version (fig.
2) has been created, in which the tablet is set into a docking station
that incorporates a Single Board Computer, a hard disk drive, audio system, and
connections to peripheral devices. In both cases, the computer interprets the users
presses on the tactile graphic overlay sheet in exactly the same way that it does when a
mouse is clicked while the cursor is over a particular region, icon or other object on a
video screen. With appropriate software, the system promises to open the world of
point and click computing to blind and visually impaired users.
Three software titles have been prepared for use with the Talking Tactile
Tablet. Each consists of a collection of tactile overlay sheets and a CD ROM
with program files. The
user places the CD in the computers drive, and starts a generic launcher
program that is common to every existing and future application developed for the system.
A human-voice narrator leads the user through the set up process, and audio confirmation
is provided as each step is successfully completed. An expert mode is
available that bypasses all but the essential instructions and audio cues;
however, a first time user is presented with a complete description of the
device and its features,
and is led in a step-by-step fashion through the process of launching the application.
For experts and beginners, the start-up sequence is as follows:
- The user opens the devices hinged frame, and lays a tactile sheet flat on the
surface, and then closes the frame, which is held shut by a magnet. When the frame is
shut, the tactile sheet is held motionless against the touch screen. This is crucial,
since each region, icon or image on the tactile sheet corresponds to an identically sized
and positioned hot spot on the touch screen. If the sheet moves
during a session, precision will be compromised.
- He or she is then asked to press three raised dots, which appear in the corners of every
tactile sheet. As each dot is pressed, the computer plays a confirming audio tone.
Pressing these dots serves to calibrate the system, a step made necessary by the high
resolution of the touch screen. Once the positions of the calibration dots are known to
the computer, a correction factor that compensates for any discrepancy between the actual
and idealized positions of the overlay is applied to every subsequent pick. Precise
superimposition of the tactile shapes over the sensitized regions of the touch screen must
be achieved to guarantee correspondence of objects touched to appropriate audio responses.
This is especially crucial for applications that rely on complex graphic images, such as
the Atlas of World Maps.
- Next, the user must identify to the computer which tactile sheet has been
mounted, out of a potentially large collection. This is accomplished by asking
the user to run his or
her finger along a long horizontal ID Strip near the top of the sheet, and to
press three short vertical bars as they are encountered, in sequence from left to right.
The position of the three bars is unique for each sheet, and acts as a coded nametag that
is intelligible to the computer. Once the third bar has been pressed, the computer speaks
the applications title and sheet number, and asks the user to confirm
that the sheet that is in place is the intended one. If it is, the user responds
by pressing the circle
button, and begins the game or lesson. The entire process of setting up the
tablet takes less than 30 seconds for an experienced user.
- At appropriate moments during the session, the user is asked to place a
new tactile sheet on the device, after which the calibration and identification
routine, described
above, is repeated. This process continues until the user decides to end
the session, by pressing the plus-shaped quit button in the upper
right corner, and the system shuts down until next time.
Touch Graphics has produced the following applications for use with the Talking Tactile
Tablet:
- The Match Game. A tactile/audio memory game (fig. 3)
that allows children to compete with one another or to play alone, as they
search for matching
pairs of animal sounds hidden in a grid of boxes. The game provides entertainment
and intellectual challenge in a setting where visual impairment does not
put the player at a
disadvantage. Playing the Match Game may also help to develop spatial imaging
skills, since the successful player must build and maintain a mental picture
of the placement of
hidden sounds around the playing board. The computer randomly reassigns the
animal sounds to the squares in the grid each time the game is played. Three
skill settings are
possible, and the winner of each board gets to earn extra points playing
a bonus
round.
- The first unit in a one-year curriculum on Pre-Calculus. One of
the most difficult challenges for a blind student who desires to enter a
technical or scientific
profession is mastery of spatial math, such as Geometry, Trigonometry
and Graphing. Since math education is cumulative, it is almost impossible
to succeed at
Calculus (needed for college-level studies in Engineering and most Sciences)
without a good grounding in these foundation areas. Through the use of audio-tactile
computing, it
becomes possible to describe concepts that must be mastered before going
forward in math. The curriculum (fig. 4) contains lessons that the user can move
through at his or her own pace, and interactive examples that allow the user to plug in
values and then to listen as the computer solves problems in a step-by-step fashion.
Topics covered include: the coordinate grid, distance formula, slope, and equations of
lines. At the end of each section, a set of exercises allows the student to demonstrate
mastery of the material before going forward to the next section, or back to review. This
curriculum is based on work done by Dr. Albert Blank of the College of Staten Island, in
collaboration with the Baruch Center, under funding from the National Science Foundation.
- A Talking Tactile Atlas of World Maps. Developed in collaboration with National
Geographic Maps Division, this Atlas (fig. 5) includes
one world map and seven continent map plates. The maps show coastlines and
national boundaries, capital
cities and major bodies of water. The Atlas has five operational modes. The
user can explore at will by touching the tactile maps, to hear names of places
touched. He or she
can also interact with the system, to select a destination by name from an
alphabetical index, and listen to the narrators coaching (go south
go west
go
south
go east
youve found Cairo!), as his or her finger
closes in on the requested place. Other modes include a way to query the
system for distance between
any two points and an almanac of useful information and audio clips of spoken
languages from every country. An audio version of a topographical map uses
a series of graduated
pitches to depict relative elevations above sea level on the continent map
plates.
Additional applications for the TTT system are under consideration now, including:
- Web page interpreter. To improve access to the Internet through an audio/tactile
browser;
- Adventure game. To build sound-localization skills through the use of spatially
accurate three-dimensional binaural audio, as players move through a virtual environment;
- Spreadsheet builder and reader. To improve access to Microsoft Excel using an
audio/tactile representation of alphanumeric grids.
- Standardized math assessment delivery system. To improve access for blind and
visually impaired students in high-stakes testing
- Voting device. To allow blind individuals to independently (and privately)
register choices for elected officials;
- Authoring system. To allow teachers to create their own audio-tagged tactile
drawings.
With the TTT System, the developers aspire to promulgate a uniform strategy for tactile
graphic-based interactive multimedia applications. We are confident that the low cost of
the system and the range of professionally-produced software titles already available will
demonstrate to interested individuals, schools, libraries and community facilities that an
investment in the hardware component is justified [1]. As we create a
critical mass of professionally produced audio-tactile media, we expect to assure
customers that future applications, conforming to the same standards, will become
available to augment their collections. This is the same strategy that has proven
successful in mainstream computing, such as in the emergence of the Windows Graphical User
Interface as a global standard.
The developers look forward to a time when blind and visually impaired people have the
same opportunities for education, entertainment, and camaraderie that the sighted world
enjoys through the introduction of accessible computerized multimedia materials.
FIGURES

Fig. 1: The Talking Tactile Tablet, shown connected to a host notebook computer,
with an assortment of Tactile Overlays. The device is about 15 inches wide,
12 inches deep and ½ thick. A wire emerges from the left side of the
unit, and there is a tab for
lifting the hinged frame along the front edge.

Fig. 2: The Talking Tactile Computer with Docking Station. The same as fig
1, except the device rests on a rectangular unit, 16 inches wide, 13 inches
deep and 2 ½ inches high,
with a floppy disk drive and stereo speakers on the front edge, and plugs for
peripheral devices on the right side.

Fig. 3: The Match Game overlay with labels showing the functions of each element.
The graphic shows the standard Tactile Graphic User interface, which includes
the three set up
dots in the corners; the ID Strip running along the top edge, the control buttons
in the upper right corner and a numerical keypad along the right side. Within
the dotted line box
of the workspace are the Match Game board and icons that can be pressed to
hear the players scores.

Fig. 4: A sample plate from the coordinate geometry curriculum, labels showing
functions of each element. The standard Tactile Graphic User Interface is
identical to that
described for the Match Game (see Fig. 3, above). Within the dotted box of the workspace is
the coordinate grid, with bumpy lines showing the x and y axes. A triangle is
represented to demonstrate the Pythagorean Theorem. Each vertex of the
triangle is labeled, as are the individual line segments.

Fig. 5: The Africa continent plate from the Talking Tactile Atlas of
World Maps with explanatory labels.
NOTES
[1] Projected cost of the TTT, is $400. Applications, depending on complexity and
number of tactile overlays included, will cost between $100 and $200 each.
REFERENCES
Parkes, D. (1994). Audio tactile systems for designing and learning complex
environments as a vision impaired person: Static and dynamic spatial information access.
In J. Steele and J. G. Hedberg (eds), Learning Environment Technology: Selected papers
from LETA 94, 219-223. Canberra: AJET Publications.
Kennedy, John, Gabias, Paul & Nicholls, Andrea. Tactile Pictures. In M.
Heller and W. Schiff (eds), The Psychology of Touch, Lawrence Erlbaum Associates, New Jersey.
1991
Edman, Polly K. Tactile Graphics. New York: American Foundation for the Blind.
1991.

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