Michael Boas Headshot

Michael Boas

Visiting Lecturer
School of Film and Animation
College of Art and Design

585-496-4532
Office Hours
Zoom by appointment https://rit.zoom.us/j/2389102845 Meeting ID: 238 910 2845

Michael Boas

Visiting Lecturer
School of Film and Animation
College of Art and Design

Bio

Mike Boas has been making movies in Rochester, NY, since 1998. His background is in art and animation, but also works as live action editor and producer. 

Through his company, Mad Dog Movies, he has produced 2D cartoon animation and motion graphics for Animatus Studio, END Films, Red Shirt Productions, Wood Entertainment, and many others. His animation work has appeared in features, short films, advertisements, DVD/Blu-ray featurettes, industrial films, and at trade shows and film festivals.  

Feature credits include AMERICAN GRINDHOUSE, THAT GUY DICK MILLER (each SXSW premieres) and QUENTIN TARANTINO: THE FIRST EIGHT. He animated the intro to the Rondo Award winning MEDIEVAL TIMES: THE MAKING OF ARMY OF DARKNESS. He contributed hand-drawn animation for the feature BUBBLE GIRL and assisted on stop-motion effects work for JOHNNY GRUESOME and WIDOW'S POINT. 

His short film H.P. LOVECRAFT'S THE OTHER GODS has played in festivals on four continents. Boas designed and animated the Apex Award winning HELP MIKEY MAKE IT OUT, a fire safety game for kids, produced by Animatus Studio for the Prevention 1st nonprofit. 

In the world of live action, Boas acted as editor and first assistant director on the experimental feature 3.14, which involved shooting in California's Death Valley.  For the drama HERO OF THE UNDERWORLD, Boas was producer, co-editor, and first A.D. 

Boas has taught students of all ages at Animatus Studio's Animation Workshop and at several Maker Faires around the Rochester area. Boas is on the executive board for the Rochester Association for Film Arts and Sciences and is co-runner of the Rochester Writers Workshop. 
 

Currently Teaching

SOFA-221
3 Credits
This course will teach students the basics of Adobe After Effects. Students will learn production theory as well as gain practical experience in 2.5 D animation production.
SOFA-101
3 Credits
A fundamental course in non-synchronous film production and an introduction to digital video editing. Filmmaking is presented as a means of interpretation and expression. This course combines technical information in motion picture exposure and editing with a theoretical and practical approach to motion picture continuity. Production is in non-sync format and post-production is digital software. Students furnish film, tape and processing. **Fee: There is a lab free required for this course. **
SOFA-799
1 - 4 Credits
Film and Animation Graduate Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-599
1 - 6 Credits
SOFA Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-306
1 Credits
Students discuss and generate written plans for their senior films or capstone projects. Each student will secure a film and animation faculty adviser for their senior year.
SOFA-107
3 Credits
This course will introduce the concepts and mechanics of movement for animation, focusing on, but not limited to, character based movement. Animation principles will be introduced and applied using hand-drawn methods, which will serve as the foundation for their application in any desired medium. Weekly exercises will be recorded using standard animation software, and will be reviewed, discussed and open to group critique.
SOFA-108
3 Credits
This course focuses on the mechanics of motion as applied to animated characters, both human and non-human. Working directly from a live model, costumed and nude, and also employing visualization techniques, students will apply figure-drawing skills along with gesture drawing, focusing on the correct representation of weight, energy and force in sequential poses. Specific attention is paid to improving drawing skills in order to create stronger storytelling poses for animated properties. A variety of drawn animation examples will be screened in class.

Featured Work