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Computing & Information Sciences

Discovering new, innovative methods and research opportunities in solving complex present-day and future computing challenges.

Within artificial intelligence, the sub-field of multi-agent systems studies the foundations of agent interactions and strategic behavior. Two-sided matching is one of the most fundamental problems in this field with applications in matching residents to hospitals, kidney donors to receivers and students to high... READ MORE
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They... READ MORE
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of... READ MORE
Land-use classification from multiple data sources is an important problem in remote sensing. Data fusion algorithms like Semi-Supervised Manifold Alignment (SSMA) and Manifold Alignment with Schroedinger Eigenmaps (SEMA) use spectral and/or spatial features from multispectral, multimodal imagery to project each data source into a... READ MORE