Elizabeth Lawley Headshot

Elizabeth Lawley

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Office Location

Elizabeth Lawley

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

AB, MLS, University of Michigan; Ph.D., University of Alabama


Areas of Expertise

Currently Teaching

IGME-110
3 Credits
This course provides an overview of media in historical, current and future contexts. Incorporating lectures and discussion with hands on work involving written and interactive media assets, students examine the role of written and visual media from theoretical as well as practical perspectives. The course also provides an introduction to interactive media development techniques, including digital media components and delivery environments. Students will be required to write formal analysis and critique papers along with digital modes of writing including collaborative editing and effective presentation design.
IGME-599
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-589
3 Credits
This course will allow students to work as domain specialists on teams completing one or more faculty research projects over the course of the semester. The faculty member teaching the class will provide the research topic(s). Students will learn about research methodology to implement, test, and evaluate results of projects. Students will complete research reports and final assessments of themselves and their teammates in addition to completing their assigned responsibilities on the main projects.

Select Scholarship

Published Conference Proceedings
Decker, Adrienne and Elizabeth L Lawley. "Life's A Game and the Game of Life." Proceedings of the 44th ACM Technical Symposium on Computer Science Education. Ed. Tracy Camp and Paul Tymann. Denver, CO: n.p., 2013. Print.
Lawley, Elizabeth L and Andrew M Phelps. "Just Press Play: Designing a Game Layer for Student Success." Proceedings of the 2013 Annual Conference Extended Abstracts on Human Factors in Computing Systems. Paris, France: n.p., 2013. Web.
Lawley, Elizabeth L and Andrew M Phelps. "You Know You're Going to Fail, Right?: Learning From Design Flaws in Just Press Play at RIT." Proceedings of the Games + Learning + Society. Ed. Crystle Martin. Pittsburgh, PA: ETC Press, 2013. Web.
Shannon, Harris, et al. "The Role of Quantitative Assessment in Just Press Play: A Pervasive Game Addressing College Retention Issues and the Overall College Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print.
Martinez, Ryan, et al. "Just Press Play: Design Implications for Gamifying the Undergraduate Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print.
Lawley, Elizabeth, Andrew Phelps, and Elouise Oyzon. "Just Press Play: Using Game Design and Narrative to Reshape the Undergraduate Student Experience." Proceedings of the Games, Learning, and Society. Madison, WI. June 2011. Ed. Steinkuehler, Constance. Madison, WI: GLS, 2011. Web.
Invited Keynote/Presentation
Lawley, Elizabeth L. "Libraries & Gamification." MOOCs & Libraries Symposium. University of Toronto. Toronto, Ontario. 30 Sep. 2013. Keynote Speech.
Lawley, Elizabeth L. "Playful Pedagogy: Using Game Components to Change the Student Experience." University of Bergen. Bergen, Norway. 12 Apr. 2013. Guest Lecture.
Lawley, Elizabeth L. "Playful Pedagogy: Using Game Components to Change the Student Experience." University of Trento. Trento, Italy. 24 May 2013. Guest Lecture.
Lawley, Elizabeth, Andrew Phelps, and Ryan Martinez. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." GDC Education Summit. Game Developers Conference. San Francisco, CA. 6 Mar. 2012. Conference Presentation.
Lawley, Elizabeth, Andrew Phelps, and Crystle Martin. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." Digital Media & Learning Conference. Macarthur Foundation. San Francisco, CA. 2 Mar. 2012. Conference Presentation.
Lawley, Elizabeth. "Civic Games." Panel on Civic Games. MIT. MIT Media Lab, Boston, MA. 30 Nov. 2011. Lecture.
Lawley, Elizabeth. "The Great Gamification Debate." Internet Librarian. Information Today. Monterey Conference Center, Monterey, CA. 19 Oct. 2011. Keynote Speech.
Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games in Education. First Playable. SCCC, Schenectady, NY. 23 Aug. 2011. Conference Presentation.
Lawley, Elizabeth. "Closing Remarks." Serious Gamification Symposium. The Wharton School, University of Pennsylvania. The Wharton School, Philadelphia, PA. 9 Aug. 2011. Conference Presentation.
Lawley, Elizabeth. "Student Achievement System." Microsoft Research Talk. Microsoft Research. Seattle, WA. 25 Feb. 2011. Guest Lecture.
Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games, Learning & Society Brown Bag Series. GLS Group. University of Wisconsin, Madison, WI. 6 Dec. 2011. Lecture.