Jesse O'Brien Headshot

Jesse O'Brien

Senior Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Office Mailing Address
70-2511

Jesse O'Brien

Senior Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Education

BS, The Art Institute of Pittsburgh; MFA, The Academy of Art University

Currently Teaching

IGME-799
1 - 6 Credits
The student will work independently under the supervision of a faculty adviser on a topic not covered in other courses.
IGME-119
3 Credits
This course provides a theoretical framework covering the principles of animation and its use in game design to affect user experience. Emphasis will be placed upon principles that support character development and animations that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.
IGME-219
3 Credits
This course provides an overview of 3D game asset production. Basic ideas learned within the first asset production course are also revisited within the 3D environs. Topics covered include modeling, texturing, skinning and animation. Emphasis is put on low polygon modeling techniques, best practices in game art production, and effective communication strategies between artists, programmers and designers.