School of Film and Animation
College of Art and Design
School of Film and Animation
College of Art and Design
BFA, Rhode Island School of Design; MFA, California Institute of the Arts
Students work independently with their advisor towards completion of their capstone experience for their BFA degree. Students have a predetermined timeline and must complete all deadlines to pass this course.
1 - 4 Credits
Film and Animation Graduate Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
1 - 6 Credits
SOFA Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
This course will introduce graduate students to the concepts and mechanics of movement for animation, focusing on, but not limited to, character based movement. Animation principles and theories on movement and acting will be introduced and applied using hand-drawn methods, which will serve as the foundation for their application in any desired medium. Various styles of animation timing will be examined and students will have the opportunity to develop their own sense of timing and movement. Multi-week exercises will be recorded using standard animation software, and will be reviewed, discussed and open to group critique.
Students work independently according to their approved timeline on their thesis project. They must meet on a regular basis with their committee chair and at least twice with their full committee during the semester. This is the first of two courses designed to advance a student towards completion of their thesis. Once the thesis committee determines that the candidate has completed 50 percent or more of the project the student should register for SOFA-890-Research and Thesis.
This course will introduce the student to this technology and aid them in incorporating it into their personal skill set. The focus will be on adapting traditional techniques to the digital production environment. The student will work with professional level animation software using both raster and vector graphics to produce several short exercises adapted from traditional techniques that will develop the skills needed to efficiently and effectively use two-dimensional digital tools in their own work. Students will also develop a workflow necessary for animation for 2D digital games.
Students work independently with their advisor towards completion of their capstone experience for their BFA degree. Students have a predetermined timeline and must complete all deadlines of that timeline to pass this thesis course including completion and public screening of finished work or final presentation of craft experience.
This course will be the student's first experience in individually producing a complete animated film. The course provides practice in all phases of single-frame film production. Students design and produce a short film with sound. Weekly meetings will discuss and critique the progress and merits of the film. Students will rely only on techniques in previous classes. The completed film will be screened to the RIT community. **Fee - There will be a facilities fee for non-majors**
This course will introduce students to the basics of design as applied to characters and environments for animated productions. Students will create and develop a cast of characters for an imagined property, focusing on group dynamics, visual appeal and personality development. Line, color, texture, shape, form and story will be referenced when developing characters. Students will institute a process of visual development through a variety of exercises, working toward a final, finished group of characters. Strong attention and development will be paid to color, composition, and atmosphere. Projects require a high level of drawing skill and knowledge of perspective, as well as story and character development. Projects will utilize hand drawn, digital painting, live action and subjective techniques. A variety of exercises will cover tone, mood, deep and shallow space, multi-plane movement, and natural and imagined spaces.
This course focuses on the treatment of different styles of movement using drawn animation. Students explore the use of acceleration and deceleration, squash and stretch, maintaining volume, anticipation, secondary action, as they relate to a variety of different performances. Students will use and utilize a moving camera, pans, character interaction and the connectivity of three shots that show a cohesive idea as well as advanced animation skills. Weekly assignments consist of rough pencil tests. A variety of examples of drawn animation will be screened in class.
Students collect and produce short film ideas and learn to express them in a variety of methods. Short film scripts will be written in a workshop setting and shared with class in critiques. Students will learn how to create digital soundtracks and read digital sound. Students will make animation bar sheets for sound/image relationships and timings and exposure sheet design. Students will also work with storyboards scanned into the computer and manipulated in time with sound to create an animatic as another tool for initializing animation production.
This course will give animators and other students an opportunity to explore a visual language of acting and posing that will help their storytelling abilities. Acting, timing and pacing are critical elements to any successful character animated film. Identifying and building a library of expressions, poses, and movement for emotional and visual expression is the goal for each student. Students will study reference material from successful silent and animated films. They will also create their own reference material through acting and filming themselves and other students. The visual references will be scrutinized on a frame-by-frame basis for a deeper understanding of this visual language. The class will include demonstrations and exercises for the students.
This course builds on information gained from foundation animation courses. Multi-week assignments will allow students to fully grasp the production process involved in hand-drawn animation and develop an understanding of different parameters commonly found in animated films, including but not limited to character interaction, emotion and animal movement. Students will have the opportunity to explore various approaches to timing, movement, acting and characterization. Character design and solid drawing skills are highly recommended.