Lost & Found
Lost & Found (First Game in the Series) is a historical strategy card game of community, family, and lost and found objects. Build your community, take care of your family, avert disasters, and don’t let any of your neighbors go destitute. Any or all can win—or if you are not careful, all can lose.
In medieval North Africa, towns are built by families like yours. Show your strategic and collaborative skills in Lost & Found, a historical strategy game of balance between community and family needs. Take on one of five roles in a struggle to address dilemmas, overcome crises, and avert disasters that threaten to destroy everything you know and love. Look out for your family, but be sure to collaborate with your neighbors as well. Any number of players can win, but if anyone goes destitute, everyone loses.
This, the first edition of Lost & Found, explores how a code of law called Mishneh Torah addresses lost and found possessions. Written in the 12th century by Maimonides, a great physician, philosopher, Jewish scholar, and sage, the law gives guideposts for behavior, but you decide how to solve dilemmas. Explore the ways in which this medieval religious legal system helped to hold society together and keep neighbors cooperating with each other.
Will you follow the laws of lost and found possessions? Will you break them? Will you go above and beyond the law? Find out in Lost & Found!
- Ages 14+
- 2-5 Players
- Play time 40 - 60 minutes
- May contain inks thjat should not be ingested
- Not suitable for children younger than 14 years
A team of interdisciplinary researchers, designers and developers led by Owen Gottlieb, an assistant professor of interactive games and media at Rochester Institute of Technology, has created the new Lost & Found game series to teach about medieval religious legal systems. The first game, Lost & Found is a strategy game that aims to promote and enhance the public understanding of religion.
Owen Gottlieb, Ph.D. is the founder and lead research faculty at the Initiative in Religion, Culture, and Policy at RIT’s MAGIC Center. Gottlieb’s scholarship, design, and public works defy traditional boundaries, nurturing new modes of positive change. Gottlieb’s works traverse multiple fields including games, religion, education, media studies, communications, anthropology, dramatic writing for film, television, and games, software development and dance. An ordained Reform rabbi and digital game innovator (nominated Most Innovative Game at the 2013 Games for Change Festival), his is Assistant Professor at the School of Interactive Games and Media at RIT. He is also the founder of ConverJent: Jewish Games for Learning (founded 2010).
Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. He has worked on eight published video game titles and two serious game projects, has co-authored two books on games, and is a co-founder of Global Game Jam. Ian teaches game design and development courses as an assistant professor at Rochester Institute of Technology.