Lost & Found Order in the Court - The Party Game
Lost & Found: Order in the Court – the Party Game is a humorous and historical storytelling game of objects lost and found.
“The court rules that if the bird drops meat on your field, you may keep it.” How did this case get to court? It’s up to you. In Lost & Found: Order in the Court – the Party Game, you’ll need to think fast to create accurate and humorous scenarios in a quest to explain religious laws as they were written in medieval Fustat (Old Cairo). Show off your on-the-fly storytelling skills in this easy-to-learn, yet mentally complex card game.
• Pretend you are a medieval Egyptian! Work your way backwards from the legal ruling to the original dispute. Whether you try for historical accuracy, humor, or presentation skills is up to you.
• You be the judge! Award points for the best story when it’s your turn in the judge’s seat.
Order in the Court, a new game in the Lost & Found series, explores how a code of law called Mishneh Torah addresses lost and found possessions. Written in the 12th century by Maimonides, a great physician, philosopher, Jewish scholar, and sage, the law gives the basis for many interesting court cases. Try to figure out how they might have gotten to a court in the first place! Explore the ways in which this medieval religious legal system helped to hold society together by explaining rulings in the law. Why can’t three people simultaneously read from the same scroll? Why is your lost basket more important to return than your teacher’s? Tell your story with Lost & Found: Order in the Court – the Party Game!
- May contain inks that should not be ingested.
- Not suitable for children younger than 14 years.
A team of interdisciplinary researchers, designers and developers led by Owen Gottlieb, an assistant professor of interactive games and media at Rochester Institute of Technology, has created the new Lost & Found game series to teach about medieval religious legal systems. The first game, Lost & Found is a strategy game that aims to promote and enhance the public understanding of religion.
Owen Gottlieb, Ph.D. is the founder and lead research faculty at the Initiative in Religion, Culture, and Policy at RIT’s MAGIC Center. Gottlieb’s scholarship, design, and public works defy traditional boundaries, nurturing new modes of positive change. Gottlieb’s works traverse multiple fields including games, religion, education, media studies, communications, anthropology, dramatic writing for film, television, and games, software development and dance. An ordained Reform rabbi and digital game innovator (nominated Most Innovative Game at the 2013 Games for Change Festival), his is Assistant Professor at the School of Interactive Games and Media at RIT. He is also the founder of ConverJent: Jewish Games for Learning (founded 2010).
Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. He has worked on eight published video game titles and two serious game projects, has co-authored two books on games, and is a co-founder of Global Game Jam. Ian teaches game design and development courses as an assistant professor at Rochester Institute of Technology.