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Being Productive Over Break

Being Productive Over Break

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So, I realize that this topic is popping up a bit late in our winter break, but it’s important nonetheless and is applicable to other times in the year. College breaks are a wondrous time for students to recover from the stresses of finals week and the rest of the semester without having to worry about classes. They’re also great for working on side projects because there’s more time to focus on them without classes. However, it can be easy to waste all your time lounging around and not make progress before break ends. Which, admittedly, is something I’ve struggled with in the past.

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Playing Games as a Game Student

Playing Games as a Game Student

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As a game design student I am often asked, “Do you find more flaws in games now that you are making them?” The answer is yes but in the way that an avid movie goer may see more issues wrong with a film than the average viewer. Like how movie effects have evolved from puppet like characters to computer generated ones, games have also taken on a whole new level of detail that did not exist 20 years ago. My education at RIT in the Interactive Games and Media (IGM) program has shaped the way I see, play, and share games with others.

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The Joy and Benefits of Public Speaking

The Joy and Benefits of Public Speaking

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It's commonly said that Public Speaking is the number one fear. More people are afraid of having to get up in front of an audience to speak than they are of dying. In the past, I would have said that Public Speaking was one of my biggest fears, and it was something I always hated. I was able to take Public Speaking this past semester, and despite not looking forward to it much at the start, it quickly became one of my favorite classes that I have taken.

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Looking Back

Looking Back

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As I’m preparing to head into my last semester at RIT I’ve been feeling quite nostalgic about the time that I’ve spent here. It’s crazy to think that four years have gone by so quickly. And with that thought comes the realization of how much I’ve grown and all the things I’d do differently. So I’m going to take us on a trip back to 2013 and a Joe Scotchmer that had no idea what he was doing. Hopefully you’ll be able to learn something from my mistakes.

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Creating for Pay

Creating for Pay

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Anyone who’s ever attempted making something from scratch knows how hard it is. I’m not talking about participating in a third grade art class where everyone makes clay birds. I mean to make something purely from your imagination, because you can’t get that image or thought out of your head. Sometimes you draw a line a thousand times before you feel it’s right, or keep rewriting a sentence, or rewording a sentence, or revising a sentence until you’re satisfied. And only then can you move on.

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