Welcome to the Team

Welcome to the Team

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Game development is team effort, there’s no way around it. Occasionally a game will release that is solely the product of one person’s efforts, but these are rare and I can’t imagine they will ever become anything more than an exception to the rule. When you make games, you can expect you’ll be making them in a team, which I find to be one of the most thrilling parts of the medium. In what other industry do you require software engineers, designers, artists, modelers, musicians, producers, business-people and more?

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My Favorite Class: Game Graphics Programming

My Favorite Class: Game Graphics Programming

At some point you will most likely find the class that was just perfect. The material was exactly what you wanted to cover, the professor was the coolest ever, or maybe the stars aligned and everything just worked. My best class so far has to be IGME 540: Game Graphics Programming, an advanced elective for the Game Design & Development major. It just had the right combination of things. There was an awesome professor, the course material was super interesting, and overall it was just a good time. 

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Dealing with a Busy Schedule

Dealing with a Busy Schedule

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This semester has been a real learning experience for me. Back in high school, I wasn’t involved with too many extracurricular activities, and even during my first couple years of college I didn’t do much. This semester, I’ve been busier than I’ve ever been before. I’m involved in two clubs, working two part-time jobs, and taking four classes.  For the first time, I’ve really been forced to think about the way I approach my work and manage my time. Here are some of the things I’ve learned over the course of this year.

Define your tasks and get them done

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