From Game Jam to GDC, Redesigning a Game

From Game Jam to GDC, Redesigning a Game

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This past fall, I was involved on a team that was competing in a local game jam hosted by RIT. My team and I went into the competition knowing we wanted to make a rhythm game, but nothing more. We did not discuss the art style, the game system we thought of developing or really anything of importance about the game before we had to begin its development. As you could imagine, the game was developed purely off what we thought would work in the moment.

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Navigating Career Fairs as an IGM Student

Navigating Career Fairs as an IGM Student

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One of the requirements for graduating with a B.S. in either Game Design & Development or New Media Interactive Development is completing two blocks of co-op. Co-op is short for co-operative education, which is essentially a paid internship where a student is employed full-time at a company doing work related to the student’s major for a minimum of 350 hours throughout a fall, spring, or summer block.

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TAing in IGM

TAing in IGM

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The beginning of my third year at RIT came with two new roles for me - Interactive Games and Media (IGM) Ambassador, and Teaching Assistant (TA). Many colleges, and even programs at RIT, do this role a little differently, so I thought I would speak to my experience within Game Design and Development in IGM.

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One Step inside the Industry

One Step inside the Industry

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30 minutes have passed, and I still haven’t found a good way to start this post. There is just too much that I want to talk about! I want to talk to you about my co-op working experience, life in China, the games I worked on, the Chinese game industry and so many other things! So if you are ready for this, grab a cup of tea because this is going to be a long story.

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