IGM Insights, 11/29/18

IGM Undergraduate Academic Advising…..


Advising walk in hours through the end of the semester:

Mondays: 2pm – 3pm
Tuesdays: 2pm – 3pm
Wednesdays: 2pm – 3pm
Thursdays: 10am – 11am
Fridays: 10am-11am



Reminder! How to Schedule an Appointment with your Advisor
Login to SIS or myCourses and click the Starfish icon  
(https://sis.rit.edu/info/welcome.do or https://mycourses.rit.edu/index.asp)
On the “My Success Network” page, click the drop down arrow next to my name
Click the “Schedule” link
Follow the steps to sign up for an available time that works for you!
*Keep in mind that you can only schedule an appointment with your specific advisor.


GAMEDES-BS Students - Change to Advanced Elective Requirements:

Game Design and Development students who entered RIT in the fall 2161 (2016) semester and later must complete their Advanced Elective requirements by taking IGM courses, only. In other words, you may only take IGM classes to fulfill your Advanced Elective course requirements.

Game Design and Development students who entered RIT in the fall 2151 (2015) semester and earlier may continue to follow the 50% rule, where up to half of your IGM Advanced Elective requirements may be fulfilled by approved non-IGM classes. The list of pre-approved courses is available in your Academic Advising Report (AAR) in SIS. If you have any questions, please contact your advisor.


Did you get an e-mail about Mid-Degree Advising Meetings?

You may have received an e-mail from the University Advising Office regarding Mid-Degree Advising meetings. Do not schedule the meeting until you have received an e-mail from your academic advisor asking you to do so. If you would like to meet with your advisor to discuss other topics, you are welcome to do so at any time.  You do not need to wait for this meeting. Please e-mail your advisor if you have any questions.



Upcoming Events/Opportunities:





IGM Spring Course Offerings



IGME 589-03, MWF 1-1:50p Research Studio in Medical Anatomy App Development with Virtual Reality.

This research studio will be a collaboration between IGM and a class in the RIT Medical Illustration department. Both classes will meet at the same time in the same lab, and work together on the same project. Students will develop a tool for medical professionals to study anatomy realtime using virtual reality. Users will be able to view animations and pose the model, to virtually dissect the model to see muscles, veins, bones, etc., and to rotate the model and interact with it realtime – all while in a Virtual Reality environment. Medical Illustration students will be focusing on the assets, including high poly sculpting, normal maps, rigging, and blendshapes. IGM students will be focusing on programming and design tasks such as visualization and simulation development, user interface design, asset integration, and VR implementation. Both classes will be focused on optimization, agile software development, the asset pipeline, and game development best practices. ​​ 



IGME 480: Current Topics in Interactive Development

We wanted to make you aware of a new addition to the IGM curriculum, IGME 480, Current Topics in Interactive Development.  For students that started the New Media Interactive Development degree between Fall 2017 (2171 term) and now, this is a core class to your degree.  For all other NMID students and Game Design and Development students, this class will count as an Advanced Elective.


IGME 480 plans to discuss Augmented Reality and Virtual Reality using Unity while partnering with a course and students from New Media Design. 


If you have any questions about the class, feel free to contact the professor, Steven Yi, at syyigm@rit.edu.



The Spring semester FOSS courses are...


IGME 582, Humanitarian FOSS Development. This course is for those new to, and curious about, Open Source.  It’s also open to folks with FOSS experience who want to learn more about humanitarian hacking and FOSS. The final project is to build educational games for the Sugar Labs/OLPC schools around the world.  It’s offered MWF 9:00-9:50 in the new building, MSS-2175




IGME 585, Project in FOSS Development. This course is for those who have experience in contributing to FOSS projects.  In this course you can continue to contribute to projects you're already working in, get involved in a new FOSS community you’ve been curious about, or pilot a new one of your own.  The course will have you research and evaluate FOSS communities and then set up a contribution cycle and set of goals. t’s offered TR  2:00-3:15  in the new building, MSS 3110


If you’re a non major interested in either or both courses (you can take them simultaneously)  you may have to email Professor Stephen Jacobs (sj@magic.rit.edu). Feel free to email Prof Jacobs with questions as well.


IGME-589-02, MWF 11-11:50a– Research Studio – Networked Game Design and Development.  This course is for students who wish to explore the architecture and implementation of networked games.  In this course, students will learn about the nature of authoritative server approaches, including hardware, infrastructure, communication protocols, game implementation protocols, and game algorithms to implement communication and state synchronization.  Research will involve exploration into newer techniques for network games, including emerging standards for web-based game experiences, new low-level protocols for FPS and MMOs, as well as newer techniques for advanced state management that address fairness and latency.  The course will also allow students to explore issues related to security in network games as well as scalability to large simultaneous player experiences.  Students will explore this topic through a combination of exploring new trends and approaches combined with building experiences.  Students will be expected to explore solutions in network enabled languages (such as C++ and/or Java) and by investigating network stack implementations in commonly used game development platforms such as Unity3D and Unreal.  Students will be required to implement a game experience either from scratch or by using existing engine technologies that address current and open problems in game protocol development and networked experiences.


Room Reservations

All RIT students or student groups/clubs must go through the University’s centralized system for requesting space on campus.  Please use the following website to request a room for your event: https://reserve.rit.edu/. If you have questions, you can ask for Jill Bray in the IGM Main Office or send an email to her attention at: jcbics@rit.edu


Social Media

 Please remember to stay in touch with the latest and greatest School news

·         Facebook: School of Interactive Games and Media

·         Twitter: @IGMRIT  

·         Foursquare: School of Interactive Games and Media

·         There are also 2 student created and moderated discussion groups: Game Design and Development and New Media Interactive Development on Facebook

·         IGM Student Wiki: https://wiki.rit.edu/display/IGMguide/Home


Key Players in IGM

Jessica Bayliss – Associate Director

Jill Bray – Administrative Assistant to the Director

Kara Griffith – Academic Advisor

Ed Huyer – Lab Manager

Tony JeffersonUndergraduate Program Coordinator

Kaitlin Lee – Sr. Staff Assistant

Beth Livecchi – Operations Manager

Ashley Meyer – Academic Advisor

Kathleen Schreier Rudgers – Sr. Academic Advisor

David Schwartz – Director

Jeff Spain – Academic Advisor

Pam Venuti - Systems Administrator

Ann Warren – Lab Manager

Chad Weeden – Assistant Director


Office of Career Services and Cooperative Education Contacts


Stephanie Ryan (sbroce@rit.edu)

Amanda Thau (abtoce@rit.edu)


Feedback Welcomed

Your constructive feedback is always welcomed!  Please feel free to respond to this email with any questions or concerns.