Using Game & New Media Concepts to Solve Real World Problems in HABnet Project
Recently RIT students T.J. Tarazevits and Alec Herbert released HABnet, an open-source web application designed to facilitate the collection and visualization of embedded sensor data.
HABnet is one of many projects using game and new media concepts to solve real-world problems. This project uses modern concepts of 3d, data visualization and rich media applications to make complex data comprehendible to users. Data visualization grows in popularity in its use to make complex data digestible, and has been used to solve complicated problems in the past (Dataconomy & Tibco). Similarly, games and game concepts have been used to solve problems in science, engineering, education, technology and more (The Conversation, Business Insider & US News).
HABnet follows suit, allowing live-streamed visualization of embedded sensor data. The web application listens to signals from connected devices and shows the data in a web browser using 3d models and graphs. The data is updated every few milliseconds to give users data in real-time. The primary use case for this project is to support embedded research projects at Rochester Institute of Technology pursued by RIT Space Exploration.
The initial proof-of-concept was developed as a hackathon project to support a High Altitude Balloon (HAB) launch by RIT Space Exploration (SPEX). Over the course of a semester, T.J. Tarazevits and Alec Herbert developed HABnet into the more extendible project that it is now.
T.J. Tarazevits and Alec Herbert are just two of our students using game and new media concepts to push the boundaries of other fields.
3d model in HABnet showing the current orientation of a CubeSat.
HABnet visualizing temperature data of a connected device over-time.