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IGM Rated Top 10 in Princeton Review 2016

Interactive Games & Media Rated 3rd for Undergraduate Program and 7th for Graduate Program from Princeton Review 2016!

Article courtesty RIT News: Scott Bureau 

Rochester Institute of Technology is one of the top schools in the world to study—and launch a career in—game design for 2016, according to new international rankings from The Princeton Review.

2016 Outstanding Scholars

Eleven students from the School of Interactive Games and Media have been named RIT Outstanding Undergraduate Scholars. This award recognizes excellent academic achievement by undergraduate students. Students selected for this award have a minimum grade point average of 3.85 out of 4.0, have completed a minimum of 83 credit hours towards their degree, and have demonstrated engagement in the community.

 

This year’s Outstanding Undergraduate Scholars from the School of Interactive Games and Media are:

David Amata, Game Design & Development

Reuben Brenner-Adams, Game Design & Development

Nicholas Greenquist, Game Design & Development

Adam Kaufman, Game Design & Development

Christopher Mercado, Game Design & Development

Sam Price, Game Design & Development

Lauren Reimondo, Game Design & Development

Kelsey Weinman, Game Design & Development

Jackie Wiley, Game Design & Development

Charles Backus, New Media Interactive Development

Will Paul, New Media Interactive Development

 

All RIT students selected to receive this award will be honored at a reception and award ceremony on Thursday, April 7 at 5:30pm in the Gordon Field House and Activities Center. A special medallion designed by the late Professor Hans Christensen of the School of American Crafts will be presented to each student on stage at the ceremony. This ceremony is open to the RIT community.

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Prof Gottlieb National Endowment for Humanities Grant

Professor Owen Gottlieb (PI), Professor Ian Schreiber (Co-PI, IGM), Professor Jessica Bayliss (Co-PI, IGM), Professor David Simkins (Co-PI, IGM) and Professor Kelly Murdoch-Kitt (Co-PI, CIAS) and the team at RCP@MAGIC (magic.rit.edu/rcp) have received a grant from the National Endowment for the Humanities for "protoyping the mobile version of the strategy card game that explores the history of medieval legal codes with an initial focus on the Mishneh Torah written by Maimonides."

RIT New Media Team Crowd Funding

RIT New Media has launched their crowdfunding campaign! https://rit.useed.net/projects/374/home 

This year, New Media seniors (both CIAS and GCCIS) are working with the Rock and Roll Hall of Fame for their capstone project. The museum would like our students’ perspectives on fresh new exhibits. But they need to *go* there and see the museum, see the assets, and see what the space can accommodate. This crowdfunding effort is to raise money for the trip so the whole class can go.

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Student Spotlight - Joshua Landman

Joshua Landman - 3rd year Game Design & Development student

 

Club/Organization Involvement on Campus:

I am a proud brother of the Sigma Chi Fraternity, which focuses on the growth of leadership and learning. I am also a member of the IGM Ambassadors, in which I give tours, work open houses, and do Q&A's with families. I am also an IGM Lab Assistant so I help tutor students as well as perform lab maintenance.

Co-op Position Title, Company Name:

My Favorite Class: Game Graphics Programming

My Favorite Class: Game Graphics Programming

At some point you will most likely find the class that was just perfect. The material was exactly what you wanted to cover, the professor was the coolest ever, or maybe the stars aligned and everything just worked. My best class so far has to be IGME 540: Game Graphics Programming, an advanced elective for the Game Design & Development major. It just had the right combination of things. There was an awesome professor, the course material was super interesting, and overall it was just a good time. 

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HEXES!! Card Game

Congratulations to the Hexes!! team! They are fully funded at $7,166 with 173 unique backers! They plan to ship the game in 2016 and will find out soon if they’ve won the Hasbro Gaming Lab competition.

 

HEXES!! Card Game – Hasbro Gaming Lab Finalist

 

A game developed by School of Interactive Games and Media students is a Top 5 finalist for Hasbro’s Gaming Lab competition. The game was first created for the course IGME 220: Game Design & Development I taught by Professor Elouise Oyzon. The students involved include Game Design & Development students Doug Mansell (Team Lead), Norman Greenberg (Lead Design), Sam Sternklar (Designer), Tom Smith (Grand Vizier), and Software Engineering student and Game Design & Development minor student Alex Bogart (Designer). According to the creators, “HEXES!! is a fast-paced party card game where you curse your friends with rules they must follow! Fun to play with friends and family!”

 

In order to continue with the competition, the team has to be fully funded at $6000 with at least 100 backers by December 1. The team has created an Indiegogo site to raise funds for their effort: https://www.indiegogo.com/projects/hexes#/. You can read about all five finalists here: http://hasbrogaminglab.com/.

 

You can learn more about HEXES!! on social media:

YouTube: https://www.youtube.com/watch?v=Lr8To42zxsw

Facebook: https://www.facebook.com/HexesCardGame/

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Paderborn GameJam

Game Jam brings together Game Design Students from RIT and University of Paderborn

 

On Friday, September 18 a group of German students visiting from the University of Paderborn in Germany joined IGM students for a game jam to make games to "help people learn to read so they can read to learn." IGM Professors Gordon Goodman, David Simkins, Ian Schreiber, and Stephen Jacobs organized the game jam and were joined by content experts Eric Glockman-Tondreau from CuriousLearning.org (a global literacy project using tablet technology to provide digital games and apps that help children learn to read in places with no schools or teachers) and Bruce Howlett from Mind4Learning (which is developing games that help adults who are illiterate become proficient readers). Four student teams spent 24 hours making prototype games that ranged from finding words for rap song rhymes to Tetris for words.

 

Anthony Zalar, a current Game Design and Development student in the combined BS/MS program said that he was very lucky to work with a very talented team with a variety of skills. Zalar stated, “The game jam went beyond my expectations, with us laying out a solid base for a great game. My favorite experience came from working with my team to come up with fun ways we could implement rap/hip hop culture into our game. The idea of the game was to use lyrical battles against famous rappers to teach literacy to young adults.” David Amata, a 4th year Game Design & Development student also added, “This was my first Game Jam that I have taken part in and because of that I wasn't quite sure what to expect. I thought I might be able to take a more advisory role in coming up with game ideas but I soon learned that wouldn't work because all hands are needed on deck to complete a game in that short amount of time. My favorite moment was towards the end when my group's project started to come together and I realized that it was possible to make a game in only 13 hours even if it meant really narrowing one's scope.”

 

The game jam was part of a larger study abroad program organized by IGM Professor Stephen Jacobs and University of Paderborn faculty member Prof. Jorg Muller-Lietzkow. In the program RIT students also go to Germany for two weeks as part of a class being offered again this spring semester “Seminar in the German Game Industry.” After the game jam the group traveled throughout New York State visiting tourist sites and gaming and interactive media companies including: Rochester based companies Darkwind Media and Workin’man, Albany based companies Vicarious Visions and 1st Playable, and Sesame Workshop and The Natural Museum of American History in-house game design team in New York City.

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