Finding your Discipline: Pursuit of a Technical Artist

Finding your Discipline: Pursuit of a Technical Artist

I remember listening to the director of our program talk about the importance of disciplines in the game development field. He pushed the idea that all the students should work on having a T shape, in which a developer has a breadth of skills but focuses on one discipline. I didn’t understand the importance of these multiple disciplines until putting it in different terms. The game development industry is comprised of a great deal of specialists who do their jobs efficiently. I commonly compare a development team to either a raid group or a sports team.

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The Start to One Game a Week and Many Great Experiences

The Start to One Game a Week and Many Great Experiences

One game a week is coming to fruition in the game development industry. I believe it’s a great middle between creating a game within a month and participating in a 48 hour game jam. Before getting into my experiences, I would like to explain what the program is. For someone who is a perfectionist in some respects and also adventurous like myself, it’s a great opportunity to develop different skills. The idea is to develop a game which can be completed within a weeks’ time. In some respects, you are your own studio so a time line, resource management, and costs must be accounted for.

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