Teamwork Makes the Games Work

Teamwork Makes the Games Work

It has been interesting over the past few years watching the relationship between IGM and the 3D Digital Design (3DDD) grow and flourish. That connection has been crucial to my success and development as a student on more than one occasion.

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A Whole New World: My First GDC Experience

A Whole New World: My First GDC Experience

During my freshman and sophomore years, I heard from professors and upperclassmen about this thing called GDC: the Game Developers Conference. It sounded like the magical wonderland of jobs and professionals and something that I shouldn’t be a part of as a beginner and as a student. But my junior year, some friends and I decided to go to GDC 2016; that decision has been one of the most pivotal of my game design career.

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Work-Life Balance: Greek Life Edition

Work-Life Balance: Greek Life Edition

In the spring of my freshman year (Spring 2014), I rushed the Phi Sigma Pi National Honor Fraternity. Since then, a significant portion of my life has been balancing my duties as an IGM student and as a Brother of PSP. It has had its ups and its downs, and I have learned many lessons about time management, relationships, and how and when to say no.

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My Experience with Co-ops at Non-Gaming Companies

My Experience with Co-ops at Non-Gaming Companies

Over the summer and fall of 2016, I worked at Janssen Pharmaceuticals, Johnson & Johnson’s pharma subdivision. Specifically, I worked on the Cardiovascular & Metabolics (CVM) team, which manages the drugs Xarelto, Invokana, and Invokamet. I got this job at RIT’s fall career fair. After talking to roughly every tech company there, I decided to try my luck with some of the “bit of everything” companies, namely J&J. After chatting with one of the recruiters for a few minutes, he asked if I had free time the next day; HALLELUJAH AN INTERVIEW!

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