My First Riot Hackathon
Despite the name of our major being “Game Design and Development”, there are not a lot of classes offered on the art and design aspects of game development. Personally I came in with more knowledge on art and design than development but I was interested in the development aspect as well. So I decided to give it a try.
Three and a half days at GDC was inspiring and tiring. During these 3 ½ days, I mainly talked to people, went to talks, and observed. To be honest, it was different than what I thought.
First of all, there were many, many more people there than I thought it would be, especially after the Expo Floor opened on Wednesday. There were hundreds of booths for companies showing off their best and newest stuff; there were dozens talks/roundtables every day; there were numerous games exhibited and so many parties. It could be a little overwhelming if it was the first time going.
30 minutes have passed, and I still haven’t found a good way to start this post. There is just too much that I want to talk about! I want to talk to you about my co-op working experience, life in China, the games I worked on, the Chinese game industry and so many other things! So if you are ready for this, grab a cup of tea because this is going to be a long story.
In my previous blog post, I talked about some preparations for co-op, such as job searching, building a resume and portfolio, and test/screening. You do all that hard work just for one thing, an interview. So let’s talk about INTERVIEWS. Fun, huh?
You must have been hearing this word “co-op” a lot. RIT has been one of the earliest schools to have co-op programs. As an IGM student, you are required to do two blocks of co-op, approximately 350 hours for each block. Co-ops must be related to our field of study. You probably will be thinking: “there are tons of game and software companies, it’s not gonna be THAT hard to get an internship/co-op, right?”
If you look through our curriculum for both New Media and Game Design and Development majors, you will find that it covers a broad area of study. For Game Design students, there are programming courses, art courses, design courses, etc. So what do you want to be? A gameplay programmer? An engine programmer? A tools programmer? A level designer? An artist? IGM gives you a glimpse of everything, but it is all up to you to choose what you want specialize in.
Game design has always been another type of artwork for me. Every once in a while when I am introduced to a new game, my very first instinct is to search up their art structure and models. If the art passes my expectation, I will likely download and test it out.