Pitching Your Game

Pitching Your Game

Author: 

As the saying goes, you could have the best product in the world and it wouldn’t sell because no one knows it exist. This directly carries over into the business of games as there are now countless indie titles being released daily. It’s a real struggle for small unknown companies to release indie games that will sell well because of the clutter.

Continue Reading

From Game Jam to GDC, Redesigning a Game

From Game Jam to GDC, Redesigning a Game

Author: 

This past fall, I was involved on a team that was competing in a local game jam hosted by RIT. My team and I went into the competition knowing we wanted to make a rhythm game, but nothing more. We did not discuss the art style, the game system we thought of developing or really anything of importance about the game before we had to begin its development. As you could imagine, the game was developed purely off what we thought would work in the moment.

Continue Reading

International Teams and Projects

International Teams and Projects

Author: 

For many months now, I've had the pleasure of working in an international team whose ultimatum is to make really awesome and fun video games. Working in a team that's international creates a lot of different obstacles that wouldn't otherwise be a problem to a local team. Throughout this article I was acknowledge and explain some of the main obstacles I've encountered while working on a team that's separated by thousands of miles.

Continue Reading

NVIDIA VXGI & HBAO+ Lighting Systems

NVIDIA VXGI & HBAO+ Lighting Systems

Author: 

Over the summer, I was able to work on a project in Unreal Engine 4 every day. The project required realistic features such as realistic lighting mechanics. The problem was that, although Unreal Engine is amazing and my go-to engine, it doesn't support real time dynamic global illumination like its competitors.

Continue Reading
Subscribe to Matthew Barry