Imagine what it would be like to turn your love of playing video games into a career. What skills would you need to become a successful video game designer, and what job opportunities could you pursue in the industry?
In this XSeries*, those questions and more will be answered by Rochester Institute of Technology’s Game Design and Development faculty and the director of the International Center for the History of Electronic Games at The Strong National Museum of Play. You will learn how various roles within the video game design discipline work together, helping you dive deeper into your area of interest and the career paths available.
RIT’s Game Design and Development program is ranked third in the Princeton Review’s “Top Schools for Video Game Design for 2016” and has been in the Top 10 for years. Students in the program are part of a vibrant and active new media community, building, sharing and learning all forms and shapes of games and new media. Students who have successfully completed the RIT program have been hired to work for some of the industry’s top employers, including Amazon Games, Apple, Bungie Studios, Blizzard Entertainment, EA Games, Epic Games, Google, Konami Gaming Inc., Microsoft, Rockstar Games, Sony Interactive Entertainment, Valve Corporation, and Walt Disney Interactive.
*The XSeries is a group of offerings that add up to a rich understanding of an area of study. Once you pass the entire series, receive a personalized XSeries certificate that shows you put in the work and understand the material. This is not credit-bearing certificate.
You will learn:
- The origin and evolution of game mechanics and its effective integration into video games
- The design process and method of balancing a game’s design and mechanics for optimum effect
- How different industry roles collaborate to produce, market, and ship a video game
- How engines and different assets are created and brought together to build a video game
- How to create some simple elements of running game code
- Price $245 ($49 per offering) for verified track, No charge for audit
5 weeks per offering
- GAME101x: Video Game Design History (0 credits)
- GAME102x: Video Game Design and Balance (0 credits)
- GAME103x: Video Game Asset Creation and Process (0 credits)
- GAME104x: Video Game Design: Teamwork & Collaboration (0 credits)
- GAME105x: Gameplay Programming for Video Game Designers (0 credits)
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