News by Topic: Games, Film, And Digital Media
July 22, 2020
RIT’s MAGIC Center and Vicarious Visions sign agreement to expand collaborations
RIT’s MAGIC Center and Vicarious Visions (VV), a game studio well-known for some of the industry’s most iconic franchises, have signed a partnership agreement that will include new collaborations and scholarship opportunities for students in RIT's Golisano College of Computing and Information Sciences and College of Art and Design.
June 11, 2020
RIT Rallies: Finding a financial heartbeat during COVID-19
As businesses look to reopen and jumpstart the COVID-19 stalled economy, RIT alumnus Jim Swift finds himself a much sought-after adviser. Swift ’88 is president and chief executive officer of Cortera, a national business intelligence company that is providing analytics on an estimated $1.5 trillion annual business-to-business transactions — data that businesses need to determine their future.
June 2, 2020
Pandemic inspires student to create interactive narrative game about isolation
In a new game created by an RIT student, players must navigate paranoia and loneliness in order to make it off an isolated ship alive. Sean Arnold ’20 (game design and development) was inspired by his experiences during the COVID-19 pandemic to create an interactive narrative game called The Peresmeshnik.
May 21, 2020
RIT Libraries celebrates Geek Pride Day as geek goes mainstream
The Cary Graphic Arts Collection at RIT is marking Geek Pride Day with a public online lecture combining two RIT specialties that draw students from all over the world—video games and graphic communication.
May 14, 2020
Alumna Chloe Coleman becomes 10th RIT graduate to win Pulitzer Prize
RIT photojournalism alumna Chloe Coleman ’13 was part of a Pulitzer Prize-winning team announced last week. Coleman, a photo editor with The Washington Post since 2014, helped the newspaper staff win the top prize in Explanatory Reporting.
May 14, 2020
RIT students organize bonus graduation ceremony via Minecraft
RIT’s Class of 2020 is getting a bonus opportunity after last week’s virtual conferral of degrees — a ceremony in the video game Minecraft that will allow them to virtually walk across the graduation stage, receive a diploma from “Minecraft Munson” and take a photo with the Tiger statue.
May 1, 2020
VR and noir-style video games top the 2020 RIT student games showcase
Four of the best games created at RIT this year were recently honored in the IGM Games Showcase. More than 20 analog, digital, augmented reality and virtual reality games were submitted to the judging panel. Prizes were awarded to games in four categories.
April 21, 2020
RIT Rallies: Professor builds interactive coronavirus mapping tools to contextualize the pandemic
Associate Professor Brian Tomaszewski is working to create interactive coronavirus maps that provide deeper insight into the spread of COVID-19 in the hope that the public can use these mapping tools to help fight the pandemic.
April 20, 2020
Students use ‘Minecraft’ to recreate a digital RIT campus
One brick at a time — that’s how members of RIT’s Electronic Gaming Society are building a digital version of the RIT campus in the video game Minecraft. As universities across the country closed their campuses due to the COVID-19 pandemic, many students went to Minecraft as a way to stay connected with their schools. The game allows multiple players to collaborate on building structures and designing landscapes, including recreating physical places.
April 6, 2020
RIT researchers create serious games to teach disaster management and resilience skills
Situations such as the coronavirus pandemic have heightened interest in the importance of disaster management and mitigation. At RIT, researchers have created two new serious games that could be used as important learning tools for solving these world problems.
April 6, 2020
Weekend card game explodes into company
Elan Lee ’98 (computer science) decided one day that he no longer wanted to do what he was doing for a living. He quit his job at Microsoft and embarked on a one-year break to figure out what was next. But a few weeks later, he spent a weekend with friends building a card game around the idea of Russian Roulette. Before they knew it, they had created the wildly popular Exploding Kittens.
March 6, 2020
Gordon Field House abuzz with talent for 15th annual Creative Industry Day
Creative Industry Day drew an impressive array of talent seekers from the likes of The Walt Disney Co., Forbes Media and Procter & Gamble anxiously looking to meet with RIT students in a career-fair setting inside Gordon Field House yesterday.