Stephen Jacobs

Stephen Jacobs

Golisano College of Computing and Information Sciences
School of Interactive Games and Media

2018 Submissions

Full Patent

Sugarman, Laurence I., Brian L. Garrison, and Stephen Jacobs. "System and Method for Feedback of Dynamically Weighted Values." U.S. Patent 10,085,690. 2 Oct. 2018.

2017 Submissions

Invited Paper

Jacobs, Stephen. "The Shivah: Kosher Edition. A Review." Gamevironments 7. (2017). Web. ∆

Published Game, Application or Software

Jacobs, Stephen. Mordechai Marches to Manchuria. Software. RIT MAGIC Center. 2017. *

2013 Submissions

Invited Keynote/Presentation

Jacobs, Stephen and Walter Bender. "Education Program Roundtable." PyCon 2013. PyCon. Santa Clara, CA. 14 Mar. 2013. Conference Presentation.

2012 Submissions

Book Chapter

Barnes, Susan and Stephen Jacobs. "Chapter 4: Structure of Networking Communities." Socializing the Classroom: Social Networks and Online Learning. Pittsburgh, PA: Lexington Books, 2012. 35-53. Print. ∆

Jacobs, Stephen. "The Neverhood." Well Played 3.0. Pittsburgh, PA: ETC Press, 2012. 41-50. Print. ∆

Published Conference Proceedings

Jacobs, Stephen, Robert Rice, and Laurence Sugarman. "Creating MindGamersTM: Building Communication, Design and Development Process with Clinicians, Game Faculty and Students." Proceedings of the Meaningful Play, October 18-20, 2012, East Lansing MIchigan. Ed. Brian Winn. East Lansing, MI: DiGRA, 2012. Web. *

Invited Keynote/Presentation

Rice, Robert, Stephen Jacobs, and Laurence Sugarman. "Creating Mindgamers." Games for Health Europe. Games for Health Europe. Amsterdam, The Netherlands, NL. 5 Nov. 2012. Conference Presentation. ∆

Jacobs, Stephen, Christopher Casscioli, and MIchael Soupios. "Gaming the Campus." Meaningful Play. Meaningful Play. East Lansing, MI. 20 Oct. 2012. Conference Presentation. *

Phelps, Andrew and Stephen Jacobs. "Just Press Play: A Unified Game Layer for Education." New Media Consortium Summer Conference. New Media Consortium. Boston, MA. 14 Jun. 2012. Conference Presentation. *

Salcito, Anthony, Stephen Jacobs, and Lisa Perez. "Interactive Gaming and Student Achievement." SXSW EDU. SXSW. Austin, TX. 12 Mar. 2012. Conference Presentation. *

Schull, Jon, Stephen Jacobs, and Carl Lundgren. "Bootstrapping Innovation Partnerships Between the Ivory Tower and Industry." ASEE Conference for Industry and Education Collaboration 2012. ASEE. Orlando, FL. 1 Feb. 2012. Conference Presentation. *

Schull, Jon, et al. "The Sustainable University." Open 2012. NCIIA. San Francisco, CA. 22 Mar. 2012. Conference Presentation. *

Vullo, Ron, Stephen Jacobs, and Kristine Vullo. "Quit for Life: The Video Game." American Medical Informatics Association 2012 Annual Symposium. American Medical Informatics Association. Chicago, Il. 3 Nov. 2012. Conference Presentation. *

Jacobs, Stephen, Carl Lawrence, and Gabe Zichermann. "Gamification for Community Engagement and Volunteer Recruitmen." Grassroots Game Conference. Philadelphia Game Lab. Philadelphia, PA. 24 Apr. 2012. Conference Presentation. ∆

Jacobs, Stephen. "Video Games as Texts and Technologies." Texts and Technologies Lecture Series. University of Central Florida. Orlando, FL. 23 Jan. 2012. Guest Lecture. ∆

2011 Submissions

Book Chapter

Jacobs, Stephen. "The Neverhood." Well Played 3.0. Ed. Drew Davidson. Pittsburg, PA: ETC Press, 2011. 42-50. Print. ∆

Published Conference Proceedings

Jacobs, Stephen, C. Kussmaul, and M. Sabin. "Free and Open Source Software in Computing Education." Proceedings of the ACM SIGITE 2011. Ed. Bryan Goda, Edward Sobiesk, and Randy Connolly. West Point, NY: ACM, 2011. Web. «

Jacobs, Stephen. "Work in Progress - Games For Life Workshop: Outreach To Middle and High School Age Girl Scouts." Proceedings of the IEEE Frontiers in Education. Ed. Jennifer Karlin et al. Rapid CIty, SD: IEEE, 2011. Web. *

Jacobs, Stephen, et al. "Student Experiences in a Summer Fellows Program in RIT's Center for Student Innovation." Proceedings of the NCIIA Open 2011. Ed. Tim Binkert. Washington DC: NCIIA, 2011. Web. *

Jacobs, Stephen, Jon Schull, and Carl Lundgren. "Employing Experiential Learning Through Industrial Collaboration." Proceedings of the ASEE Conference for Industry and Education Collaboration. Ed. Linda Krute, et al. San Antonio, TX: ASEE CIEC, 2011. Web. *

Jacobs, Stephen and Jorg Muller-Lietzkow. "Serious Games - Theory and Reality." Proceedings of the GameDays //2011 2te Internationale Konferenz zu Serious Gaming und 7ter Science meets Business Kongress. Ed. Stefan Gobel and Josef Wiemeyer. GAMEDAYS, 2011. Web. *

Jacobs, Stephen, et al. "Hey we invented this. What do we do now?" Proceedings of the 11th Annual Lilly Conference on College and University Teaching. Ed. Todd Zakrajsek. Bethesda, MD: ITLC, 2011. Web. *

Journal Editor

Jacobs, Stephen, ed. Journal of Game Design and Development Education. Rochester, NY: RIT Scholarly Press, 2011. Print. *

Invited Keynote/Presentation

Jacobs, Stephen. "Games Education in the USA and @ RIT." Gameslab Opening Ceremonies. University of Paderborn. University of Paderborn, Paderborn, North Rhine-Westphalia, Germany. 4 Jul. 2011. Keynote Speech. ∆

Jacobs, Stephen. "Panel Presentation." Game Narrative Panel Session. Rensselaer Polytechnic Institute. Rensselaer Polytechnic Institute, Troy, NY. 18 Nov. 2011. Guest Lecture. ∆