Elizabeth Lawley

Elizabeth Lawley

Professor
Golisano College of Computing and Information Sciences
School of Interactive Games and Media

2013 Submissions

Published Conference Proceedings

Decker, Adrienne and Elizabeth L Lawley. "Life's A Game and the Game of Life." Proceedings of the 44th ACM Technical Symposium on Computer Science Education. Ed. Tracy Camp and Paul Tymann. Denver, CO: n.p., 2013. Print. «

Lawley, Elizabeth L and Andrew M Phelps. "Just Press Play: Designing a Game Layer for Student Success." Proceedings of the 2013 Annual Conference Extended Abstracts on Human Factors in Computing Systems. Paris, France: n.p., 2013. Web. *

Lawley, Elizabeth L and Andrew M Phelps. "You Know You're Going to Fail, Right?: Learning From Design Flaws in Just Press Play at RIT." Proceedings of the Games + Learning + Society. Ed. Crystle Martin. Pittsburgh, PA: ETC Press, 2013. Web. «

Invited Keynote/Presentation

Lawley, Elizabeth L. "Libraries & Gamification." MOOCs & Libraries Symposium. University of Toronto. Toronto, Ontario. 30 Sep. 2013. Keynote Speech. ∆

Lawley, Elizabeth L. "Playful Pedagogy: Using Game Components to Change the Student Experience." University of Bergen. Bergen, Norway. 12 Apr. 2013. Guest Lecture. ∆

Lawley, Elizabeth L. "Playful Pedagogy: Using Game Components to Change the Student Experience." University of Trento. Trento, Italy. 24 May 2013. Guest Lecture.

2012 Submissions

Published Conference Proceedings

Shannon, Harris, et al. "The Role of Quantitative Assessment in Just Press Play: A Pervasive Game Addressing College Retention Issues and the Overall College Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print. *

Martinez, Ryan, et al. "Just Press Play: Design Implications for Gamifying the Undergraduate Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print. *

Invited Keynote/Presentation

Lawley, Elizabeth, Andrew Phelps, and Ryan Martinez. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." GDC Education Summit. Game Developers Conference. San Francisco, CA. 6 Mar. 2012. Conference Presentation. £

Lawley, Elizabeth, Andrew Phelps, and Crystle Martin. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." Digital Media & Learning Conference. Macarthur Foundation. San Francisco, CA. 2 Mar. 2012. Conference Presentation. £

2011 Submissions

Published Conference Proceedings

Lawley, Elizabeth, Andrew Phelps, and Elouise Oyzon. "Just Press Play: Using Game Design and Narrative to Reshape the Undergraduate Student Experience." Proceedings of the Games, Learning, and Society. Madison, WI. June 2011. Ed. Steinkuehler, Constance. Madison, WI: GLS, 2011. Web. *

Invited Keynote/Presentation

Lawley, Elizabeth. "Civic Games." Panel on Civic Games. MIT. MIT Media Lab, Boston, MA. 30 Nov. 2011. Lecture. ∆

Lawley, Elizabeth. "The Great Gamification Debate." Internet Librarian. Information Today. Monterey Conference Center, Monterey, CA. 19 Oct. 2011. Keynote Speech. ∆

Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games in Education. First Playable. SCCC, Schenectady, NY. 23 Aug. 2011. Conference Presentation. ∆

Lawley, Elizabeth. "Closing Remarks." Serious Gamification Symposium. The Wharton School, University of Pennsylvania. The Wharton School, Philadelphia, PA. 9 Aug. 2011. Conference Presentation. ∆

Lawley, Elizabeth. "Student Achievement System." Microsoft Research Talk. Microsoft Research. Seattle, WA. 25 Feb. 2011. Guest Lecture. ∆

Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games, Learning & Society Brown Bag Series. GLS Group. University of Wisconsin, Madison, WI. 6 Dec. 2011. Lecture. £