Justus Robertson Headshot

Justus Robertson

Assistant Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Office Location

Justus Robertson

Assistant Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

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Published Conference Proceedings
Genoese-Zerbi, Valentina and Justus Robertson. "Adversarial Strong Story Experience Management." Proceedings of the Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2025, Edmonton, Alberta, Canada. Ed. Seth Cooper and Matthew Guzdial. Washington, DC, USA: The AAAI Press, 2025. Print.
Robertson, Justus, Valentina Genoese-Zerbi, and Rogelio E. Cardona-Rivera. "State Space Visualization for Strong Story Experience Management Design." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Ed. Seth Cooper and Matthew Guzdial. Washington, DC, USA: The AAAI Press, 2025. Print.
Robertson, Justus, John Heiden, and Rogelio E. Cardona-Rivera. "Evolving Interactive Narrative Worlds." Proceedings of the Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2025, Edmonton, Alberta, Canada. Ed. Markus Eger and Rogelio Enrique Cardona-Rivera. Washington, DC, USA: The AAAI Press, 2023. Print.

Currently Teaching

IGME-560
3 Credits
This course explores introductory artificial intelligence concepts through both a theoretical and practical perspective, with an emphasis on how to apply these concepts in a game development context. In particular the course focuses on applying concepts such as search, reactive intelligence, knowledge representation, and machine learning to real-time situations and applications as relevant to the field of entertainment technology and simulation.
IGME-690
1 - 6 Credits
This is intended to allow for special one-time offerings of graduate topics. Specific course details (such as the course topics, format, resource needs, and credit hours) will be determined by the faculty member(s) who propose a given seminar offering. (Varies)
IGME-760
3 Credits
This course explores artificial intelligence concepts and research through both a theoretical perspective and a practical application to game development. In particular the course focuses on AI concepts and paradigms such as search and representation, reasoning under uncertainty, intelligent agents, biologically inspired computing and machine learning to real-time situations and applications as relevant to the field of entertainment technology and simulation.