Research
Breadcrumb
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Research Highlights
Non-fungible tokens (NFTs) have shown a great potential in creating, identifying, and trading digital ownership, and can be used to build the economics in the future metaverse. It is important for the users to understand the basic concepts of NFTs before they engage in a virtual society or application that uses NFTs to represent digital assets. Traditional learning methods like reading articles are inefficient to support active learning of a new concept.
At the MAGIC Center, our team pushes the boundaries of digital media research by fusing digital art, game design, and advanced computing. We’re dedicated to elevating the quality of virtual representations and refining user experiences with our custom-made interactive tools. Our shared vision of innovation makes it the ideal space for our digital explorations.
In the modern era, games and other applications are required to render increasingly large meshes. To improve rendering performance, developers typically leverage parallel computing, for example, utilizing GPU threads. Balancing the workload among these threads is crucial for enhancing performance. As such, applications with these needs stand to benefit greatly from the balanced mesh segmentation method.
MAGIC Spell Studios is the entrepreneurial and commercial heart of RIT’s media, arts, and games communities.
Students embrace our motto “we learn by making things,” by contributing to projects above and beyond their classroom requirements. Whether for research and independent exploration or in hopes of starting up their own studios and businesses, project teams publish films, games, interactive experiences and more for public distribution through MAGIC.
Affiliated Research
The MAGIC center is home to several multidisciplinary research labs at RIT that welcome faculty and students from all academic disciplines. Each lab represents a specialized focus area in media. Contributors are engaged in curriculum, exploratory research, and applied design at the intersection of technology and the arts.